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Missing Archmage Altar


Panbot3000

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Hi. I thought I had finally got Oblivion where I wanted it and went to get the Wizards Spellbook after exiting the sewers to see how it worked. It was there and as far as I can tell it will work when I become arch-mage and dont have to steal it. Problem is though the Altar its supposed to be seated on isnt there, which makes me wonder what else is missing now.

 

I tried deactivating all the mods that I know to make changes to the arcane university, but I still have the same problem.

 

The only thing I can think is that I recently restored a backup version with mods preinstalled and had to rebuild the ini. Wondered whether this may have caused some entries to the ini to be lost such as BSAs. I was almost certain I had this issue before I did any of this though which points to my mods.

 

Here's the list. I have pointed out the mods I tried disabling. Also load order done by BOSS:

 

Oblivion.esm

TamrielTravellers.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

oc_darker_nights.esp

10Interior_Light-7162.esp

nmDLTIC-1-6.esp

GuildOwnership1.2.esp ---------------------------> DISABLED

Living Economy - SI.esp

Living Economy - Items.esp

Cutthroat Merchants.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

WCGL - Wilderness Creatures 1.1.esp

TamrielTravellerAdvscript.esp

TamrielTravellers.esp

TamrielTravellersFactionAll.esp

TamrielTravellersItemsVendor.esp

ShiveringIsleTravellers.esp

ShiveringIsleTravellersFriendlyFactions.esp

KnightlyArmory.esp

Lobo_the_Wolf_v101.esp

Alandria.esp ------------------------------------------> DISABLED

Mercenaries.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

BrumaMGRestored.esp

BrumaMGRestored-Frostcrag.esp

Knights.esp

Knights - Unofficial Patch.esp

Millstone_Farm.esp

ANB_No_FastTravel.esp

goblin_war_party.esp

ImmersiveHealthIndication.esp

RedBag - Friendly Animals.esp

Short Grass V3.esp

Werewolf-Legends.esp

RealHunger.esp

Wizard'sSpellBook.esp ----------------------------------------> DISABLED

Faster Spells.esp

Let There Be Darkness - Cyrodiil + SI.esp

Let There Be Darkness - Knights.esp

Let There Be Darkness - Mehrunes Razor.esp

TF_timemod1-20.esp

Corean_hair_for_Original_race.esp

Get Wet Dark.esp

 

Also, would it be worth deactivating the mods and then starting a new game to see if this fixes the problem? I just used an autosave from when I entered the tower so the mods had already been activated in that savegame.

 

One other thought is that I did install Operation Optimisation before using the backup but cant see how this would be related as the backup was of the whole oblivion directory.

 

Anyway, any comments, even ones telling me there's no hope of repairing it, are welcome. (Though only if this is true :tongue: )

 

Thanks.

 

EDIT - I havent yet tried it without mods but now I think about it I should make sure, so I'll have a look now.

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Nevermind, did a clean renistall so my files were right and it still wasnt there, but after loading a savegame of a character that was archmage the altar appeared, and the apples were still floating so its obviously supposed to be like this. Just been a few years since I completed Oblivion on 360 so I couldnt remember.
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