Jump to content

Hunting Mod


UttaNutta

Recommended Posts

I would like more jobs in Fallout. That's one of Oblivion's strong points. You could have jobs because the world allowed for it. In Fallout 3, it's harsher.

 

Now, there aren't alot of jobs except for farming that could be put in. But what about hunting?

 

There's that place, I think it's called Wilhelm Launch or something like that. And if you talk to the lady there, she says that her boys were off hunting mirelurks. Well, why not?

 

I'd love to be able to hunt around Rivet City, killing Mirelurks and selling their meat.

 

So, can it be done?

Link to comment
Share on other sites

your not the only person who would love that mod, i've been looking everywhere for hunting things like special rifles, huts and more vendors. if it is possible it would be cool if there is a new NPC vendor who you can trade meat in for caps, places and rifles
Link to comment
Share on other sites

Would it neccisarily have t be grandma sparkle? I'm sure it would be much easier to add some dialogue to the hunter groups and possibly make a headqauters/base for them, it would also be quite fitting and make the game better as most people forget about the hunters because of their rare appearance. Just an idea.
Link to comment
Share on other sites

ive just started with the geck so im not that good at the moment, but i might have a go on this for my second mod.

 

if i start with an open faced shack model and insert them at various locations in the wasteland i can add in a hunting supplies merchant and other things afterwards.

 

does anybody want to expand the idea a little of have anything that might be of use because i might dwell on the idea before i start it to make sure I think of enough interesting stuff to put in.

Link to comment
Share on other sites

One thing that would be immensly helpful is:

 

Once i create my shacks complete with storage and medkits ect, is there anyway i can merge the contents so when i place them on the wasteland i can do a single X,Y,Z movement insted of having to select all the objects and risk selecting stuff arround the shack? thanks

 

Update:

I am going to initially make 4 shack variations and place arround 10 - 20 in the wasteland. after that is done I am going to make a Hunters shop/ retreat with merchants for hunting equipment and location markers.

 

If anybody wants to make a shack variation it would be very welcome as it will add to the random variation (seeing as they are ment to be shcks built by hand each time)

Link to comment
Share on other sites

So,

 

I started building some hunting areas, just small bus, trailer and platform conversions so far. I'm set to add various items into the areas as well (containers, med kits ect).

I also got permission to use a shop mod that sells hunting supplies (backpacks, night vision ect) and i'm am going to add a few more items to his vendor list as well as edit the interior a little so bear with me a few days whilst i set it all up, then I can worry about actually putting in some quest based stuff.

 

If anyone can give me some pointers on how to merge fallout 3 mods I'd be greatful

 

I hope this is the kind of thing you were thinking UttaNutta...

Link to comment
Share on other sites

http://img266.imageshack.us/img266/1525/shack1.th.jpg

 

Uploaded with ImageShack.us

http://img44.imageshack.us/img44/6968/shack2.th.jpg

 

Uploaded with ImageShack.us

http://img411.imageshack.us/img411/2008/shack3.th.jpg

 

Uploaded with ImageShack.us

http://img710.imageshack.us/img710/5772/shack4.th.jpg

 

Uploaded with ImageShack.us

http://img401.imageshack.us/img401/1940/shack5.th.jpg

 

Uploaded with ImageShack.us

http://img227.imageshack.us/img227/191/shack6.th.jpg

 

Uploaded with ImageShack.us

 

 

These are the shacks I made to acompany the Hunters Supply shop. I was thinking about using less of 2 and 4 ( maybe only 1 or 2 each) and the other 4 version a few more times (around 3 - 4)

Each Hunt spot is equiped with a storage box, med box, bed and ambient lighting.

The containers are allways stocked because other hunters leave a few of thier supplies as an ettiquite thing to other hunters.

 

Does anybody know of any interesting places to put the hunters spots?

 

Once that is all done I can see about incorporating some scripting that will allow the Hunters supply merchant to request meat from time to time that you have to go and obtain for him. Then maybe some other meat buyers using the flagging principle where an npc runs over and auto starts a conversation asking if you can obtain some meat for them??

Link to comment
Share on other sites

mabye you could make a hunting shack with megaton metal up in canterbury commons looking down over the trading spot because i was attacked by to albino rad scorps last time is was there ^^. looking amazing so far, when this comes out i am defantly endorsing it. just enouther idea, at the hunting shop , you could get the animal's meat made into a trophy for your houses and see if you can make these huts rentable. ty

EDIT: i think the meat trade will be awsome, mabye the meat requesters could give you keys to shacks, some rifles, caps and decorations for the shacks, like rugs made from yao goi (dont know how to say it ^^) p.s: i kinda accidently took over this request lol

EDIT (again): can you try to make a new, strong, rare animal what is worth A LOT of caps. and, type in on fo3nexus, portablecampstuff fose, mabye you could try and include that to boost endorsments and downloads ;).

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...