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Lone Wanderer UPP and FOOK2.


Malustar

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Hi,

 

Okay so my idea is to make true lone wanderer that walks the wastelands without companions and survives just on his own skills. The lone wanderer should be very sneaky, skillful and master of long ranged combat as well explosives for trapping creatures. Problem is i'm not sure if i should go with my plan below with perks since FOOK2 gives helluva good Sniper Rifles, Pistols and Shotguns in the game and on level 11 sometimes i'm one shooting Super Mutants with Sneak Critical Strikes... So any suggestions that would improve this character would be most welcome.

 

Attributes at Level1:

Strength 7

Perception 5

Endurance 6

Charisma 1

Intelligence 8

Agility 8

Luck 5

 

Here is my plan:

  1. - - -
  2. Paranoid Greatly increased perception of +2, but your fear results in decreased AP -15.
  3. Pacifist +10 to Non-Combat Skills and -10 to Combat Skills (+/-0Explosives).
  4. Educated +3 skill points per level.
  5. Ambitious... You gain an extra 2 skill points per level, but yet do 10% less damage with all weapons.
  6. Tough MoFU You gain a +1 endurance and strength, enemies are 25% less likely to crit you, chems have no effect on you.
  7. Comprehension +1 additional skill point whenever a skill book is read.
  8. Loner You function best when left alone, and you gain 50% more experience, as well as deal 5% more damage.
  9. Entomologist +100% damage to insects.
  10. Desire To Help Captives you rescue from the Super Mutants, gain you +5% damage against Super Mutants, max +50% damage.
  11. Finesse +5% Critical Chance.
  12. Steady Hand All weapons have half their normal spread.
  13. Silent Running +10 Sneak, runinig and armor weight no longer affect sneaking.
  14. The Brave You find your bravery finally being rewarded with good fortune with +2 Luck.
  15. Natural-Born Sniper While not using V.A.T.S., you deal 50% more damage with Sniper Rifles.
  16. Realist All your combat skills decrease by 25, but all your attributes rise by 1 (+/-0Explosives).
  17. Better Criticals +50% damage with critical hits.
  18. Hot Streak On a critical hit on an opponent, you are twice as likely to then score a critical hit with your next attack.
  19. Merciful Killer You deal twice as much damage to foes beneath 25% health.
  20. Coward! You just hate cowards. With this perk, you deal +200% damage to any opponent that is fleeing.
  21. Pistola You deal +25% damage, have +5% chance of causing a critical hit, and are more accurate one-handed guns.
  22. Pacifist +10 to Non-Combat Skills and -10 to Combat Skills (+/-0Explosives).
  23. Marksman you deal 10% more damage to targets that are not moving.
  24. Robotics Expert +25% damage to robots, can shut down robots by sneaking up on them.
  25. Born Survivor While outside, you deal 2xdamage with Combat Knives, gain extra 30HP, and deal 2xdamage against animals.
  26. The Shadow You are a master at moving without being seen, whenever you are sneaking you are cloaked in 25% invisibility.
  27. Pacifist +10 to Non-Combat Skills and -10 to Combat Skills (+/-0Explosives).
  28. Juggernaut You are an unstoppable force of nature, and as such have +60HP and +20%DR.
  29. Mr. Apocalypse You suffer no effects from crippled limbs, and enemies never get critical hits on you.
  30. Almost Perfect All SPECIAL stats are raised to 9.

 

Pros:

+ Out of V.A.T.S. combat

+ Superb Small Guns and Explosives

+ Sneak/Stealth

+ Very Skillful

+ Light Armor for sneaking purpose

+ "No one runs away"-ideology

 

Cons:

- Melee/Unarmed

- No power armor

- No companions

- No Extra carry strength

- Poor V.A.T.S.

- Very bad Big Guns

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Sounds like a good plan for a character, but id just like to point out that youve taken the pacifist perk twice

levels 3 and 22

but other than that i dont see what the problem is, i know FOOK2 can make things a bit unbalance at times, i prefer the steyr scout myself, but even with that i was taking down muties with one shot...

I think unless you really want to go overhaul all of FOOK2 ur just gonna have to improvise and try make thing that bit harder for yourself somehow

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Sounds like a good plan for a character, but id just like to point out that youve taken the pacifist perk twice

levels 3 and 22

but other than that i dont see what the problem is, i know FOOK2 can make things a bit unbalance at times, i prefer the steyr scout myself, but even with that i was taking down muties with one shot...

I think unless you really want to go overhaul all of FOOK2 ur just gonna have to improvise and try make thing that bit harder for yourself somehow

 

Actually i have taken pacifist 3 times, since it's possible to take it that many times? BTW i found absolutely crazy powerful Glock G-18 from police station and now that i moded it with silencer, extended clip and autofire system it's my primary weapon of choice in any sneak situation because of the high damage around 60+ and the weapon use very common 10mm rounds. In close range i take out my Benelli M3 and absolutely devastate anything to mince meat =D

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