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Mods used simultaneously.


IDidBoratsSister

  

4 members have voted

  1. 1. Which top mods do you use simultaneously?

    • FOOK 2 + WMK + MMM + FWE + UPP
      1
    • FOOK 2 + WMK + MMM + FWE
      0
    • FOOK 2 + WMK + MMM + UPP
      0
    • FOOK 2 + WMK + MMM
      0
    • FOOK 2 + MMM + FWE
      0
    • FOOK 2 + FWE
      0
    • FOOK 2 + MMM
      1
    • MMM + FWE
      2
  2. 2. While running many top mods simultaneously do you have many troubles with load order?

    • Yes, very much so.
      0
    • Sure, a little.
      1
    • Not at all.
      3


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Poll.

Personally I used to use FOOK 2 + WMK + MMM + FWE + UPP, but for some reason when I got the new FOOK2 update, WMK stopped working for me, even though I'm using the proper new FOIP patch. I am also using all of the DLC's with the mods.

 

Edit: I just managed to arrange my load order to get all of them (FOOK 2 + WMK + MMM + FWE + UPP) to work. Along with some other pretty good mods. Here is my load order:

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.ESM

Mart's Mutant Mod.esm

Mothership Crew.esm - Mothership Zeta Crew

TSC Air Support.esm

RTS.esm - Real Time Settler, excellent mod

FNNCQ.esm - FNNCQ a fallout 3 slavery overhaul

DCInteriors_ComboEdition.esm - DCInteriors Project

Malos_Arena_EV.esm - Ragnarok - Arena

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

RTSpatch_RVW.esp

TSC Air Support.esp

DCInteriors_DLC_Collectables.esp

MaxLevelWorkaround-BS.esp

bltc.esp - Better Living Through Chems

Fellout-Full.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

MTC Wasteland Travellers.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - FOOK.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Quest Perks.esp

UPP - Experience Perks.esp

SpeedMod-WalkFastest.esp

pipomfg.esp

pip150.esp

Console Key Binder.esp

Weight.esp

SpeedHat.esp

 

Total active plugins: 57

Total plugins: 60

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Erm... You missed EVE. Which IMO is the only really big mod worth having, the others others are mostly collections of other mods amalgamated into one slightly better-operating juggernaut over which you have only minor control.

I thought that EVE was built into FOOK2? I could be mistaken.

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A *version* of EVE is built into FOOK, doesn't make using the new one with FOOK irrelevant, or using EVE apart from FOOK.

 

I didn't know that you could use EVE separate from FOOK2. Is it better to use EVE separately?

Another one that I thought was pretty good was BLTC (Better Living Through Chems).

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