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Script will not fit in the G.E.C.K.?


TimeShadow

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The size of the compiled script is also limited, and is more problematic since it's reached long before the char limit. This is especially true with NVSE-heavy scripts.

 

 

the result script for a quest stage only allows around 1K.
This can be worked around by clicking Edit next to the Result Script box, instead of editing the script directly in the box (the same applies to any result script). I have a quest stage ~11K characters long.
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Thanks for all the tips guys,

 

This is just an object script with no script extender, is was over 800 lines and 33,000 chars, so I cut is down to 635 lines and just over 32,000 chars and now fits. I created it in Notepad++ and then cut and paste to the GECK to compile as I don't have any idea how to compile it in NP++ and don't know what scripting language the GECK uses.

 

If anyone has any info on this stuff, that would be a great help and time saver.

 

Once again thanks to all.

 

Oh, jazzinparis must say that your JIP CCC mod is a must have. And I have to ask as your photo begs the question, are you a fan of Blade Runner, Rachael, Replicants, Sean Young or smoking? :smile:

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  • 2 weeks later...

This can be worked around by clicking Edit next to the Result Script box, instead of editing the script directly in the box (the same applies to any result script). I have a quest stage ~11K characters long.

 

 

Sweet! I just thought the edit button brought up a bigger edit window; I didn't realize it also increased the character limit. Goodbye, kludgey workarounds for scripts that don't quite fit in the result script box! Thanks a million!

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  • 2 weeks later...

also as a side thing ..not that it matters..if you use variables with huge values weird things start happening in the game since variables start overwriting other variables so is has really funny results but no CTD surprisingly. i set a game setting to something like 2 billion and my character would holster weapon randomly or would say weird things out of nowhere. hahah

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