sporadic4u Posted May 27, 2010 Share Posted May 27, 2010 I am sorry if this was fixed somewhere else but i searched and didn't find anything. but anyway this is the error that i get when i try to use rebuild patch and its actually the first time I've done it so maybe there could be something I am doing wrong: Traceback (most recent call last): File "D:\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4017, in Execute raise File "D:\Bethesda Softworks\Oblivion\Mopy\basher.py", line 3979, in Execute patchFile.buildPatch(log,SubProgress(progress,0.8,0.9)) File "D:\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 12779, in buildPatch patcher.buildPatch(log,SubProgress(subProgress,index)) File "D:\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 17129, in buildPatch blueEyeMesh = eye_mesh[(GPath('Oblivion.esm'),0x27308)] KeyError: (bolt.Path('Oblivion.esm'), 160520) Traceback (most recent call last): if there is someone that knows what I'm doing wrong that would help Link to comment Share on other sites More sharing options...
sporadic4u Posted May 28, 2010 Author Share Posted May 28, 2010 actually somehow i fixed that error but I have another question. yes i am a newb to mods so once again i have no clue what im doing sometimes w/o reading tons of manuals I wouldn't have even gotten this far. well i know what a red box means in wryre bash ( missing master i guess) but im wondering why my DLC battlehorncastle.esm is having that issue any insight? thanks Link to comment Share on other sites More sharing options...
sporadic4u Posted May 28, 2010 Author Share Posted May 28, 2010 I feel like im talking to myself but I think snooping around more I guess it wasnt actually in the shivering isle pack so i guess i dont have it so it makes sense that its wrong but im wondering how do i get rid of it so later on i can actually install the dlc ( i know having the patch on it b4 is dled is a problem) much thanks again Link to comment Share on other sites More sharing options...
Recommended Posts