coke202 Posted May 28, 2010 Share Posted May 28, 2010 ok im at a lost and im trying not to restart the hole thing. I have The Lost Spires mod and the Stargate Network mod (I have finished them and wanting to change them up) I have removed all but one Lost Spire cell but one the 5th spire, I have made it smaller with only 2 rooms and a hall way and just putting mostly clutter in it...then I tryed putting a gate in one of the rooms but I didnt work (go figure) so I was just happy with replacing one of the doors to a gate room and just going to the home place then back to get to the spire, everything was going good until I tryed replacing the door and now the game is acting like I never even made the change, a glitch maybe idk, I know I wont have this problem if I just started making new stuff with the meshes instead of just usein whats on there...but I want to see if I can just get by with what I have done now, but if I cant :mellow: olwell. P.S. to the people who made both mods Im only doing this for me not to put in the the TES website. Thanks Link to comment Share on other sites More sharing options...
David Brasher Posted May 28, 2010 Share Posted May 28, 2010 It sounds like you have warped savegames. Your savegames show some of the stuff placed by the old mod and not all of the stuff placed by your new mod. Doors, being persistent references are very likely to behave this way. Your latest savegames could be hopelessly warped. (I won't say corrupted, because they are operating as designed, you have just changed mods.) To see your new changes, you will need to back up to an old savegame before you ever visited the cell. Or else you can deactivate your mod, open the game and play a moment and then save. (Creating a clean save.) And then reactivate your mod and go inspect your changes. Then you will know which parts of your mod are working and which still need to be revised. EDIT: I forgot to ask. You did merge the two mods didn't you? One mod cannot usually see content from another mod, and the CS will play along with you and pretend to make changes, and then delete them all when you turn your back on it. So if you are working with two mods, you will need to merge them, rename parts you are transferring into the new mod with new form IDs, or do much more complicated stuff and do deisolation and make one of the mods dependent on the other as a parent master. Link to comment Share on other sites More sharing options...
coke202 Posted May 28, 2010 Author Share Posted May 28, 2010 It sounds like you have warped savegames. Your savegames show some of the stuff placed by the old mod and not all of the stuff placed by your new mod. Doors, being persistent references are very likely to behave this way. Your latest savegames could be hopelessly warped. (I won't say corrupted, because they are operating as designed, you have just changed mods.) To see your new changes, you will need to back up to an old savegame before you ever visited the cell. Or else you can deactivate your mod, open the game and play a moment and then save. (Creating a clean save.) And then reactivate your mod and go inspect your changes. Then you will know which parts of your mod are working and which still need to be revised. EDIT: I forgot to ask. You did merge the two mods didn't you? One mod cannot usually see content from another mod, and the CS will play along with you and pretend to make changes, and then delete them all when you turn your back on it. So if you are working with two mods, you will need to merge them, rename parts you are transferring into the new mod with new form IDs, or do much more complicated stuff and do deisolation and make one of the mods dependent on the other as a parent master. Warped saved game? thats a new one on me lol I could try to load a old savegame but I dont have one that saved before I inspected the cell. I then deactivated, played, then reactivated, but its still the same. Aaaand no I havent merge the mods when I loaded them I renamed the Lost Spire esp the the Last Spire and made it the active file, work for CS3 due to the fact that it didnt have the "formids" in the program like CS4 though I love it, I have little to no errors when loading up (just found that out like 5 mins ago lol). Link to comment Share on other sites More sharing options...
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