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Lil' Help.. Please


Cynder

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How do I get rid of the shiny / glossy / glowiness of glass armor?

 

I want to use some glass meshes, and some orcish meshes with my own textures

 

I have everything done and it looks great except the glass pieces are shiny / glossy, and the orcish stuff is dull / flat...

 

 

Help?

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I'm no expert but i would suggest you take a look at the original texture files. Glass items come with a glassiitem.dds, glassitem_n.dds and glassitem_g.dds. I think its the _g file that defines how much glow different parts of the texture have.

 

Here's is what i do. I make my texture and save it as texture.dds. Then i run the nvidia normal filter on it and save it as texture_n.dds. Then i load my texture.dds again and convert it to greyscale, to lose the colours. Then turn the brightness right down on parts of the image that i DONT want to glow. The parts i want to glow i turn the brightness up. Then convert it back to RGB and save it as a texture_g.dds.

 

I'm not sure but i think if you dont have any _g texture file then the game will NOT apply any glow to the texture.

 

I learned by trial and error and looking at the original texture files and the _n and _g files.

 

Hope this helps

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hmm, sounds logical

 

Why didn't I notice that?

 

 

duhhrr, I'll go try that!!!

 

 

Thanks!!!!!!

 

Keep an EYE out for Cynder's Armor Retex :)

 

And more faces too.... When I get used to using th CS to make'em instead of the ingame thingy.

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ok.... If you remove the blahblah_g.dds exture glass armor gets "REALLY BRIGHT!!!" if you go darken the blahblah_g.dds texture and make it all the way black the glow goes away but the armor still looks all slick like glass.

 

Any ideas on how to get rid of that?

 

 

Cynder

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Hmm only other thing i can think of is go have a poke around the nif file in nifskope. Make sure you have block properties enabled in the view menu. Select the NiTexturingProperty block in the block list then have a look in the block properties window, there are options to enable / disable different textures like base, dark, gloss, glow and bump. Maybe you just need to disable the glow one.

 

Sorry my texturing knowledge is pretty limited. Hopefully someone else who knows more will post some help for you.

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ok via trial and error I figured it out...

 

With Nifskope.

 

Change the Emissive Lighting to black #000000

Specular Lighting color I think, should be the same color #000000 (Not absolutely sure on that one)

 

Change the texture "Apply Mode" from "Highlight" which is "3", to "Modulate" which is "2"

 

Ummmm... crap I forgot what I did to be able to delete the blahblah_g.dds texture...

 

 

thinking...

 

Maybe changing the Emmissive thing allowed me to do that I'll experiment with the other pieces of armor

I am making and post again, I gotta get some sleep at the moment...

 

"TO BE CONTINUED"

 

By the way Arcanist without you telling me what the _g texture was for I don't think I could have figured this out, thanks a million!!!!

 

hehe my knowledge is limited as well, but if I stay at it I can usually..., figure stuff out if it's not way to complicated. Like Blender, I still have no clue what I am doin with that program, even after about 6 hours just messing with a .nif I converted to a .obj and imported into blender. I know 6 hours isn't long enough to learn modeling but what I am trying to say is after 6 hours you'd think I might have understood a marginal part of it, but nothin, when I closed the program I think I ended up dumber then when I started :)

 

 

G'night!!!

 

 

Cynder

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Glad to hear you made some progress :)

 

Also i did some of the blender tutorials at blender.org

 

I found the noob to pro one and the UV mapping one a big help. I'm just getting comfortable with blender interface and really starting to like it. It's slow progress cause I'm learning as i go but I'm getting better and faster all the time.

 

Getting a properly textured model in game isnt too hard if you know your way around nifscope a bit. So far, from scratch, I've only done a staff, a mace, a sheild and a helmet. Nothing with animations.

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