Swordfish42 Posted May 29, 2010 Share Posted May 29, 2010 Is it possible to make a script/package for an actor, which makes it hunt the player regardless of where he/she is? i only need it to work for one worldspace.thanks for any help Link to comment Share on other sites More sharing options...
BadPenney Posted May 29, 2010 Share Posted May 29, 2010 I seem to remember a mod for Oblivion that created relentless player hunter NPCs, modelled after Nazgul from LOTR. If it was done in Oblivion then it should be possible in FO3. Link to comment Share on other sites More sharing options...
KingShelby Posted May 30, 2010 Share Posted May 30, 2010 What about just adding a follow package to the npc you want to hunt you. If set to an enemy faction the npc should always attack the player. From GECK Follow PackageActor will follow the target. Package Specific Data: * Follow Target:Specific Reference: actors only----Follow the player----- * Follow Distance: Distance that the actor will try to maintain to target * Start Location: If checked, enable: o Standard Location Data: Where to wait. * End Location: If checked, enable: (NOTE: "Must Complete" is only valid if this is checked) o Standard Location Data: Stop following when target reaches this location. Package is considered DONE when End Location is reached (this is the only case where a Follow package can be Done). Flags ------- Maybe make it so if you reach a location then the hunter will stop hunting ------ * Must Complete: Disabled unless End Location is checked. * Must Reach Location: Disabled unless End Location is checked. * Pretend In Combat: The actor will draw his weapon and follow the leader. The actor will also follow the sneak state of the leader when within a distance of fCombatFollowSneakFollowRadius( default: 512.0 ), so if the leader begins sneaking, the follower will too. * Continue During Combat: The actor will go into combat with the targets, but will always try to stay within the follow radius of the leader. The same sneak following behavior as in Pretend in Combat occurs. Behavior 1. If Start Location is specified, actor will travel there first. 2. Then the actor will travel to within Follow Distance of the target, and continue to follow the target. Link to comment Share on other sites More sharing options...
Swordfish42 Posted May 30, 2010 Author Share Posted May 30, 2010 What about just adding a follow package to the npc you want to hunt you. If set to an enemy faction the npc should always attack the player. From GECK Follow PackageActor will follow the target. Package Specific Data: * Follow Target:Specific Reference: actors only----Follow the player----- * Follow Distance: Distance that the actor will try to maintain to target * Start Location: If checked, enable: o Standard Location Data: Where to wait. * End Location: If checked, enable: (NOTE: "Must Complete" is only valid if this is checked) o Standard Location Data: Stop following when target reaches this location. Package is considered DONE when End Location is reached (this is the only case where a Follow package can be Done). Flags ------- Maybe make it so if you reach a location then the hunter will stop hunting ------ * Must Complete: Disabled unless End Location is checked. * Must Reach Location: Disabled unless End Location is checked. * Pretend In Combat: The actor will draw his weapon and follow the leader. The actor will also follow the sneak state of the leader when within a distance of fCombatFollowSneakFollowRadius( default: 512.0 ), so if the leader begins sneaking, the follower will too. * Continue During Combat: The actor will go into combat with the targets, but will always try to stay within the follow radius of the leader. The same sneak following behavior as in Pretend in Combat occurs. Behavior 1. If Start Location is specified, actor will travel there first. 2. Then the actor will travel to within Follow Distance of the target, and continue to follow the target. Why didn't i think of that? briliant, thanks for your help! Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted May 30, 2010 Share Posted May 30, 2010 I would try a find package instead. Most likely any single package will be a little too simplistic for what you're asking for. Link to comment Share on other sites More sharing options...
BadPenney Posted May 30, 2010 Share Posted May 30, 2010 I'm with Quetzlsacatanango on this one. The follow package is too simple. If someone was following me, attacking relentlessly then I would just kill him. If he was unkillable then I would get annoyed and disable the mod. I think that you should look farther into creating a sort of vendetta quest. Say that you make an event for the player that causes a group to hunt you like the Regulators or Talon Company. Those work by placing spawn points at various locations for your adversaries. If you have good karma the Talons spawn and attack when you are detected, bad karma spawns the regulators. I'm not sure whether you could create one point where opponents could spawn and then seek you out with a find package anywhere you happen to be. You would have to experiment to find out. You might need more than one spawn location. Perhaps you could create a script that spawns a new hunter a while after you kill one, and then sets him on your trail again. A respite from attacks and then another ambush would be more interesting than being dogged continuously. Link to comment Share on other sites More sharing options...
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