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New version of Sutch


modman26

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Sutch was a cancelled project. They replaced it with an unrecorded quest to defeat an oblivion gate with some guards and it has a little involvement with a DB-Quest. Quite a shame they never made a DLC out of it. If you google for Rad Tools, you can download the player used for the oblivion clips that you can find in the oblivion\data\video folder. The Credits Menu shows the map from your picture. If you look closely to that E3 or that bik video they actually changed a lot more, as Kvatch is lower and you're almost forced to pass through it like Skingrad. That explains why it was up north(west) first and now it isn't :thumbsup:.

 

Initially they kept to the lore, but when the didn't...they apparently decided to move a bunch of things.

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Sutch was a cancelled project. They replaced it with an unrecorded quest to defeat an oblivion gate with some guards and it has a little involvement with a DB-Quest. Quite a shame they never made a DLC out of it. If you google for Rad Tools, you can download the player used for the oblivion clips that you can find in the oblivion\data\video folder. The Credits Menu shows the map from your picture. If you look closely to that E3 or that bik video they actually changed a lot more, as Kvatch is lower and you're almost forced to pass through it like Skingrad. That explains why it was up north(west) first and now it isn't :thumbsup:.

 

Initially they kept to the lore, but when the didn't...they apparently decided to move a bunch of things.

 

Thanks!

 

Do you think that it is also possible that they moved Kvatch to the north so that you didn't have to go through it, on account of the Oblivion Portal and quest there? I'm having a difficult time seeing how Kvatch's location breaks lore... While it isn't in the same place it was at E3, the location is still pretty close to older lore maps. At the same time, Sutch is generally listed in about the location shown in the E3 maps on older lore maps. I am not convinced that the decisions to remove Sutch and move Kvatch were related anymore than, perhaps a scenario such as the following:

BethSoft developer or producer "Hey guys, if we have to scrap Sutch, then we have a little more room for Kvatch up north. It could help players not feel like they are playing on the edge of the world because of that river and invisible barrier on the other side of the road. It also makes it possible to follow the road without triggering the quest."

Other BethSoft employees "Cool."

Guy in charge of project "Make it so!"

 

Another possible scenario; the guy who was working on Sutch was a slacker and lied about his progress. His work was sloppy and ugly. Employee fired, city scrapped.

 

Or another one; there weren't enough quests in Sutch or Anvil, so the cities were merged and Anvil picked up Sutch's NPC's.

 

Or another one; aliens abducted the project leaders of BethSoft and forced them to remove the city or have their organs eaten.

 

I can speculate all day, but you see the effectiveness and accuracy of speculation.

 

I don't think that Kvatch would need to be moved to accommodate Sutch.

 

Thanks again!

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No no, of course not :p. But things are usually connected :smile:

Personally I think it's been a good decision after sutch had been cancelled as you're not forced to enter Kvatch and you could easily walk past it.

 

Just for the fun factor, ever saw this one? I wish they created one of sutch for you lol.

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No no, of course not :p. But things are usually connected :smile:

Personally I think it's been a good decision after sutch had been cancelled as you're not forced to enter Kvatch and you could easily walk past it.

 

Just for the fun factor, ever saw this one? I wish they created one of sutch for you lol.

 

Yes, I have seen that pic. I lament the same omission. :sad:

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No no, of course not :p. But things are usually connected :smile:

Personally I think it's been a good decision after sutch had been cancelled as you're not forced to enter Kvatch and you could easily walk past it.

 

Just for the fun factor, ever saw this one? I wish they created one of sutch for you lol.

Oh wow.. i wish they still went with that design for leyawiin, as for Sutch, you got me on the part where you mention dwemer, theres some good models and such by mr Siika that might be useful there, im going out of town on the 13th for a wedding but when i get back id love to be a part of any team that picks up this project, modman26 you might want write some storylines for the city as well, so its not just a city with a bunch of merchants, come up with any designs for new kinds of armor or weapons you'd like introduced or implemented ect.

 

I look forword to working on this mod.

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It would be great to have some of the concept art - or I could draw the city? :biggrin:

Does anyone have any ideas what it should look like?

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It would be great to have some of the concept art - or I could draw the city? :biggrin:

Does anyone have any ideas what it should look like?

 

I'm partial to open cities, with no worldspace transition.

 

Kind of the vision I have is of mixed architecture from Colovia, so Kvatch and Anvil, and from Hammerfell. The Tamriel Rebuilt team has put together some awesome art which is available here. The first few pages show architecture from Rihad, the next closest Hammerfell town.

 

The idea is that as Sutch changed hands, the architecture style changed as well. So earlier and more run-down sections of the city would be in the style of Hammerfell, while the upper-class areas would be a mix of Colovian and restored Hammerfell style buildings.

 

As for districts, to the southwest is Lesser West Sutch; the slums. This area is full of ruined buildings and shacks. In the early days it was the market and temple district, now all but a hand full of the original buildings are nothing more than rubble. The poverty level has people in this district eating garbage and rats. The wall that once enclosed this area inside the town has been salvaged to build a wall to fence this district off from the rest of the city. Blood Dome Temple in this district is actually the old bank, one of the few surviving structures in this district. Thieves can find fences here, and anyone can find skooma.

 

In the northwest is Greater West Sutch, the main entrance to the city and the current market district. The road to the port is pocketed with market stalls and recent Colovian style suburbs. Inside the walls, Hammerfell architecture dominates the area; about half of it has been restored while the rest is either rubble or vacant. Some of the buildings that collapsed have been replaced with Colovian style buildings. In the southern portion of this district, along the wall that keeps Lesser West Sutch out, are lower-class and middle-class housing neighborhoods.

 

The East Sutch district is one large open plaza, it houses the wealthy and the upper-class shops. Upper class housing here is either new Colovian style construction or restored like-new Hammerfell era buildings. About one quarter of this district has either been restored or rebuilt to accommodate the wealthy citizens here. The rest is ruins, including the temple of Kynareth. The plaza features Dwemer statues brought up from the ruins under the city.

 

As for the detached structure to the northeast, I still haven't decided. I'm leaning towards ruined palace. The one from thief of virtue with the really tall walls.

 

The docks are north along the road out of town and are situated just south of the river mouth. If you look at the layout of Rihad in Tamriel Rebuilt's art, you will notice that the city is located on the river. On it or near it, the river mouth itself is Rihad territory, so the Sutch docks must be south of the river. The CS still has a Sutch Docks worldspace that could probably be looted for this.

 

TodaY, I'd love to see your take on this.

 

I've begun writing background material for the city. I have a few paragraphs about a few features that should translate into some decent quests. Some things won't be quests so much as experiences. I'll try to translate my notes into readable short fiction pieces suitable for journals and books in game. I've got to fit what I have into a timeline and then flesh it out some more.

 

Any feedback is welcome.

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Oh wow.. i wish they still went with that design for leyawiin, as for Sutch, you got me on the part where you mention dwemer, theres some good models and such by mr Siika that might be useful there, im going out of town on the 13th for a wedding but when i get back id love to be a part of any team that picks up this project, modman26 you might want write some storylines for the city as well, so its not just a city with a bunch of merchants, come up with any designs for new kinds of armor or weapons you'd like introduced or implemented ect.

 

I look forword to working on this mod.

 

There is a version of Leyawiin that comes with Open Cities that follows that style more closely, but it isn't exactly like that one in the pic. Anyway, I always use it on open city installs.

 

While it is kind of a stretch that there would be Dwemer ruins this far southwest, I think I may go with the idea because it will be more fun.

 

There is also some evidence that the city may have originally been Ayleid, however. In the early first era, the coast and surrounding area was settled by the Altmer. Colovia, the area where Sutch is located, was conquered by Alessia around 1E 243, and the Dwemer clan didn't reach Vollenfell (later Hammerfell) until 1E 420 and settled pretty far away, near Gilane which is at the top of the peninsula.

 

What could save this is if Sutch County was never considered part of Colovia, it is further north than the rest of the cities. Also, the Dwemer who settled in Vollenfell had 280 years to colonize the area before they were removed from Tamriel. This gives them more than enough time to settle that whole peninsula and coastal region even as far as Sutch. The fact that Sutch was considered part of Hammerfell, probably until conquered by Talos late in the second era, backs up both of those arguments.

 

So it still seems possible to me that it was initially Dwemer, though I'd love to hear anyone else's thoughts on the subject.

 

I'm working on history and lore for the city now. I only hope my writing skills are up to the task. I'd appreciate any help I can get making this city come to life.

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Ive scrolled through the Tamriel Rebuilt artbook, and found out that I absolutely love Hammerfell O.- Im gonna draw up some areas of the city, and post them here, you can tell me if you agree or not ^^
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Ok it's really hard for me to draw a map while keeping your to your directions >.<"" Im going to play through the other version of Sutch first - who knows, it might be good for something
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