modman26 Posted June 1, 2010 Author Share Posted June 1, 2010 Ok it's really hard for me to draw a map while keeping your to your directions >.<"" Im going to play through the other version of Sutch first - who knows, it might be good for something The other version of Sutch is an imperial city that has to be rebuilt, so I'm not sure how much help it will be. Think of what I said as more of guidelines than instructions. Use as much license as you want, keeping the general theme.Here is another artists interpretation of Rihad. And this link will take you Tamriel Rebuilts screen shots of Rihad. Hope that helps! Link to comment Share on other sites More sharing options...
TodaY Posted June 1, 2010 Share Posted June 1, 2010 Modman, it'd be awesome if you'd add me on msn, that would work way easier - I playes DC Sutch for like 10 min and then removed it from my mods (several reasons, my fps dropped to 10, I have an average of 40 in better cities, it's heavily bugged)For the design, Im thinking of starting at the blood dome temple in the cs, that might help a big lot ;] Link to comment Share on other sites More sharing options...
modman26 Posted June 1, 2010 Author Share Posted June 1, 2010 Modman, it'd be awesome if you'd add me on msn, that would work way easier - I playes DC Sutch for like 10 min and then removed it from my mods (several reasons, my fps dropped to 10, I have an average of 40 in better cities, it's heavily bugged)For the design, Im thinking of starting at the blood dome temple in the cs, that might help a big lot ;] I don't use MSN, but I can keep up on PMs reasonably well. Post a screenshot of what you come up with. :biggrin: Link to comment Share on other sites More sharing options...
TodaY Posted June 1, 2010 Share Posted June 1, 2010 get msn >;] No seriously, its the best program ever, but if you dont wanna use it ,, thats ok ;[ Ive checked out the oblivion grid map, and most of the cities take up 4x4 cells, except for the imperial city ofcourse.The area Sutch is in, is heavily "populated" by buildings, and a lot of them would have to be moved - which would take a lot of work. Also, the road shown on the map with Sutch on it still seems to be available, and leading to Lord Drad's Estate. OMG!!! Lord Dard killed the entire city of sutch and then stole it and put it in a little box!OOO also adds like 5 ayleid ruins to that area. And if I move every building in the "Sutch" area, and add Sutch there, that would mean there'd be 3 cities in 1 county, making it looked very stuffed. Therefore I'd have to move Kvatch - yes, the entire city - East (I'm not gonna do south for the same reason it was moved north). That would bring Kvatch and Skingrad pretty close too eachother.I guess you know where I'm going. There was a reason Sutch was build along the coastline - but I'd rather not make it in the Anvil area at all. There's a couple of other options I'll let you choose from, listed below. Please note, Im quite the lore-freak too. But building the city on the original location is impossible.--The Imperial Reserve (In the middle of Kvatch and Skingrad, then go North. Yes, it's on your map - not a mapmarker, on your map). Not a very good choice, but I love that area. Lots of trees. Would require a new road, lots of incompability there. Is quite close to the Hammerfell border, we could add a road to Hammerfell too - that would be lore friendlier.--The Niben Basin or Blackwood On the oposite site of Cyrodiil, and probably the most unlore-friendly choice there is. However, it's a very open area - lots of space. A large city could be build there. I am only considering it because of that, and my map has always felt empty there.--(DC) Sutch The location the original mod was build in. Would still cause a lot of incomability. If you pick this, I'll hate you. No more cookies.--The most NE point on the map Is close to Hammerfell. However, the cold environment would disable the sleeping outside for the poor part, and a lot of the ideas we had before. Building here is difficult (believe me, I tried. My char thought he was Dracula and wanted a castle), but the views are amazing, and the elevation in terrain allows some of the multi-floor buildings from hammerfell more than flat terrain. This also gives options for a much more interesting architecture.--We can build Rihad.Or the entire land of HammerfellIgnore that part about entire Hammerfell. I got a life too, you know. Would solve a lot of the problems - plus a lot of people won't go "OOOOH YOU STOLE DC'S IDEA!!!". And I wont feel like we stole it. I kinda like this one the best :unsure: So... pleaseeeeeeeeeeee?---Sorry if you got yourself a trauma by reading that, I'm out of nicotine. I get spooky when I dont have my cigarettes.Lemme know which option you want ^^ Link to comment Share on other sites More sharing options...
modman26 Posted June 2, 2010 Author Share Posted June 2, 2010 @ TodaY, I'm partial to keeping as close to the maps as we can, if we have to move from the e3 map, I'd rather slide east a bit. I'm looking at this map and this one here for locations. The spot I'd like is just west of Ft Sutch and east of Brittlerock Cave. It doesn't look like OOO adds anything to the area, except for the docks area. If anything, we can scale it down to large village in size with hints of greater size in the form of rubble in the surrounding area. That would probably also be more lore friendly. But I understand if it cannot be done. It looks like OOO adds more to the Imperial Reserve than near Ft. Sutch. As for the other side of the map, well... it's the other side of the map... we couldn't call it Sutch. And for Rihad, it cannot be made compatible with with DC Sutch, because DC Sutch is in the way. Don't get me wrong, if no one else has started Rihad for the heightmps by onra by the time Sutch is done, I'm there. So, I know that isn't a solid answer, just some more to think about. I'll have to scout the areas out better. I'll look at installing msn tomorrow. ***I know I said I wasn't going to, but I'm gonna say something about the DC team. I think they are an incredibly talented group of people that happen to be working on some... unfortunate mods. I would be honored if any of them would even consider working on a new version of Sutch with me. That's all I've got to say about that. Link to comment Share on other sites More sharing options...
AcheronOrton Posted June 4, 2010 Share Posted June 4, 2010 This Project is now official and many aspects of it are now in the works. Link to comment Share on other sites More sharing options...
TodaY Posted June 4, 2010 Share Posted June 4, 2010 I have asked Lucifer to do the AI... He knows quite a lot about that ;] Link to comment Share on other sites More sharing options...
TodaY Posted June 4, 2010 Share Posted June 4, 2010 Xilver (midas magic) replied, permission hasn't been given due to bad experiences in the past Link to comment Share on other sites More sharing options...
AcheronOrton Posted June 4, 2010 Share Posted June 4, 2010 Xilver (midas magic) replied, permission hasn't been given due to bad experiences in the pastIts okay, just means we have a little more work to do which is fine, wouldnt want to make any other modders uncomfortable. Link to comment Share on other sites More sharing options...
GreatLucifer Posted June 4, 2010 Share Posted June 4, 2010 Well, hello people. Modman, Acheron, nice to meet. Today asked me to join, and I suppose we have some things to talk about :PI can even see I've already been mentioned :)Besides a lore-friendly city, with some quests and merchants ofcourse, are there more ideas, details, or whatever? Cause I'd love to hear about that... If wanted, I already have several toolkits and other scripted misc. to add to the project. If wanted, ofcourse.Suggestions, ideas, details, requests... I'd love to hear 'm all. Lucifer PS; could we please avoid using obse...? that'd render me quite useless... :P Link to comment Share on other sites More sharing options...
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