canadian69 Posted May 29, 2010 Share Posted May 29, 2010 I am trying to track down "sugical supplies" and a few other items, but am having problems locating them. Is there an easy way to find out which DLC/MOD an item is attached to? From the console in game I can get an item id but its always prefixed with FF, which I believe is the required DLC/MOD index number as per the FOMM load order. I have even tried sequentially 00. 01. 02. etc into the hex values, but always get script errors when trying to player.additem for instance. So I am thinking that the item ID thats being displayed in game is not actually the number I need for the item. I have tried loading various TES files in GECK but haven't been able to find it, i'm stuck. Link to comment Share on other sites More sharing options...
pob255 Posted May 29, 2010 Share Posted May 29, 2010 Yes the hex number first 2 digits are the mod number from the FOMM load order, in GECK when you hover your mouse over the item in the list it'll show the hex number in a tooltip window, however the first 2 digits in that hex number will be reference to the load order of the GECK, which will be different becuse the GECK only runs a few master files and one mod. e.g. I was just tinkering with a pistol in the GECK, it's hex number in the GECK was listed as 02002077, it's 02 because, 00 is the original fallout master data, 01 is brokensteel master data (this was on because I was making a Gauss pistol based off data from the gauss rifle) In FOMM my test mod is number 6 in the load order, so in game I use player.additem 06002077 1 to give me the test gauss pistol Link to comment Share on other sites More sharing options...
canadian69 Posted May 30, 2010 Author Share Posted May 30, 2010 Yep, that all makes sense to me, however let say i'm looking specifically at an inventory item "surgical supplies". In game I can toss one of the items on the ground, go to the console and click on it to get an ID, I realize that the "FF" prefix for the item is related to the load order of the MOD in question, but how would I go about find which MOD this item comes from? I'll be damned if I can find it in any .esm file through GECK. I have made a more comprehensive search of the MODs and found some additional info. So, if I throw quantity 1 of the item on the floor I get an ID of "ff001a50". If I then toss another on the ground I get an ID of ff001a51. Same item, but different ID's. Are these reference ID's as opposed to item ID's? What is the actual difference? I've noticed that with several items if I use console to try and ID them, I get all kinds of numbers. I would think that they would be the same. Now my understanding is that one of the MODs is renaming "surgical tubing" to "surgical supplies". I can find "surgical tubing" without a problem, ID number 00022111. If I then player.additem 00022111 #, low and behold I get a "surgical supplies" item. I even found another ID for "surgical tubing", 0800ae67, works as well. Why then is the ID in game coming up with something completely unrelated to anything I am finding in the esm files with GECK? I am missing a fundamental concept here. Furthermore, there doesn't seem to be an easy way to find out what MOD a particular item is associated with without loading all of them or going one by one through GECK. I am missing a concept here too I think. Link to comment Share on other sites More sharing options...
pob255 Posted May 30, 2010 Share Posted May 30, 2010 Ahh I see what you mean. I'm guessing here, that (from your example) 00022111 is the base item, then every time you toss one onto the floor the game is creating a reference object and giveing it a unique ID starting with FF, remember it keeps track of all the stuff you move about and things you drop will stay there forever (well it will in the player house, on other maps they will dissapear after a time) Apart from going through all the mods one by one, I don't know how you can pull out the mod code.If the mod has changed the original surgical tubing, then you can use the filter in the geck to go through each mod looking for one that's changed it. Link to comment Share on other sites More sharing options...
canadian69 Posted May 30, 2010 Author Share Posted May 30, 2010 Thanks, that is starting to make more sense. I need to better understand the relationship between reference IDs and actual item IDs. I am trying to understand how the renamed "surgical tubing -> supplies" works in conjunction with the TRIAGE MOD ( I think its part of FWE). Thats what really started this. I appreciate the help. Link to comment Share on other sites More sharing options...
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