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How Is the Point of Impact Edited in NifSkope?


angryglock

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I have an AR that has properly aligned iron sights and takes a scope overlay when modded. In both instances the point of impact is lower than the point of aim. I've tried adjusting the SightingNode and the Projectile Node (independently) to no avail. The point of impact is always lower than indicated in first first person with iron sights or every tested scope overlay. In third-person the point of impact is dead on. This is with gun skill 100 and 0's for the max/min spread.

 

The projectile node is centered in the barrel of the gun. It looks like all the other gun nifs I use for comparison.

 

Google has been of no use in this matter. In fact there are many treads where this question is asked and never really answered. It's as if adjusting the point of impact is some kind of modeler's secret and revelation of that secret is punishable in the most sever way by the Modeler's Guild.

 

Surely there must be a simple answer. There has to be some method of determining where a projectile will hit when you create a .nif.

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This can happen if fAutoAimMaxDegrees (a game setting) is set to a value lower than the default (3.0).

If you have Project Nevada - Rebalance, it sets it to 0.1 by default, though you can set it back to 3.0 via MCM.

 

I did have a mod that changed that to 0.001. Thanks. Changing it back to 3.0 raised the point of impact with that rifle. Strange that it did not affect any other gun that I tested. Just the one modded gun.

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