Soul_Purifier Posted May 30, 2010 Share Posted May 30, 2010 Hello all, I've gotten really into Fallout 3 and have been enjoying myself. I've been trying to progress the main story so that I could finally wear some powered armor but there's a problem. When I have to find Dr.Li and talk to her about project purity, she's not in the rivet city lab. She's somehow in the citadel. So at first I thought "okay, whatever. Maybe displaced NPC big deal" But it does turn out to be a big deal because anytime I try to enter the citadel I see the Doctor standing right there in the middle of the court yard. Problem is that I can't spend more than 3 seconds inside without crashing. I've been tearing my hair out at this because I invested alot of time into the game until this point and I wanted to continue it. any help guys? Here's my load order: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmProject Beauty HD version.esmCRAFT.esmCALIBR.ESMFOOK2 - Main.ESMFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.ESMFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmPB mika.esmDCInteriors_ComboEdition.esmxCALIBR.esmDCInteriors_Georgtown.esmDCInteriors_LEnfntPl.esmDCInteriors_Takoma.esmDCInteriors_SewardSq.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espProject Beauty- Broken Steel.espCRAFT - Activation Perk.espGalaxyNewsRadio100[M].espFOOK2 - Main.espPB FOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espPB FOOK2 [DIK].espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - UFP Support.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Worn Weapons.espFO3 Wanderers Edition - FOOK Support.espEVE.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Operation Anchorage.espEVE Anchorage - FWE DLC Anchorage.espMart's Mutant Mod.espPB MMM HD.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espProject Beauty- Point Lookout MMM.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - No Ghoul Raise.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE with EVE.espFWE - FOOK DLC Support.espCombatEnhanced-Package.espDCInteriors_DLC_Collectables.espxCALIBR_override_unsorted.espxCALIBR_override.espxCALIBR_override_FWE5.espxCALIBRmunitions.espxCALIBRmunitions_FOSEnhancements.esp Total active plugins: 78Total plugins: 78 Thank you in advance for your help :) Link to comment Share on other sites More sharing options...
Soul_Purifier Posted May 31, 2010 Author Share Posted May 31, 2010 Anybody want to lend me a helping hand? Link to comment Share on other sites More sharing options...
Burbinator Posted May 31, 2010 Share Posted May 31, 2010 you can try to move directly to dr. li (I assume she's in the citadel lab, right? which means you might not ctd). player.moveto 00019fc5 in console is what you want. Or, move dr. li to you. type prid 00019fc5, then moveto player. if that doesn't work, create a new dr. li with player.placeleveledactoratme 000156cc Or, you can just skip this section of the quest (it's entirely unnecessary) and just go to vault 112 on your own. As for th crashing in the citadel, well the first thing you should always do with a large amount of mods is create a merged patch for stability. Download FO3Edit, open it up with all the mods you want to load, then right click -> create merged patch. Check merged patch in FOMM, then close it and rename FO3Edit to FO3MasterUpdate and run it. Now, hopefully, mod conflicts will not cause you to CTD. This is just an overall way to improve stability, worth a shot at least. If you're running a quad core there is another method of improving stability. finally, if you cannot stop the CTDs, my advice would be disabling FOOK. Your crashes are almost certainly because of mods and FOOK is the only one that modifies that worldspace, so it is quite likely the culprit. I have not used it, but according to public opinion, it is significantly more unstable, depending on your system. Also, I'm not sure FOOK and FWE are fully compatible with the latest versions of each, not sure if that might be causing problems. Link to comment Share on other sites More sharing options...
igame3dbill Posted May 31, 2010 Share Posted May 31, 2010 First try removing mods.One thing Marts Mutant Mod says it should load directly after Fallout.esm.You have it way down the list. Disable all the mods that don't add any items you are using/need at the moment. Not sure why you are running the unofficial patch.Just update with the official 1.7. Do you need all those DCInteriors?Doesn't the combo edition contain all them already?I could be wrong, but I thought it did, else I'd have installed all the others to. Disable those for now.Just disable whole packs of mods until you don't crash. Link to comment Share on other sites More sharing options...
Burbinator Posted May 31, 2010 Share Posted May 31, 2010 UF3P does more than 1.7 does, however bill did hit upon a point (albeit by accident) since I believe FWE fixes many of the issues that UF3P does and therefore UF3P is unnecessary. bill is also wrong about the .esm placement, MMM is in the right place (after FWE) as recommended by FOIP. Link to comment Share on other sites More sharing options...
Soul_Purifier Posted June 1, 2010 Author Share Posted June 1, 2010 Disabling FOOK worked. Only problem is that almost everything is changed and most of the BOS is not even wearing power armor or weilding any type of weapon. And my armor is gone. I suppose I'll just disable fook whenever I go to the citadel. Link to comment Share on other sites More sharing options...
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