FGRaptor Posted May 30, 2010 Share Posted May 30, 2010 Hello there, I'm working on a mod atm and now I wanted to make an optional plugin to it, adding support for DLC.I loaded the required .esm's, my original plugin and then got to work, added all the new stuff and edited the existing stuff from my mod.When saving this new plugin, all the .esm's are added as masters. This works just fine. But my original plugin is not added as a master file.When trying to start the game now, the game loads but I get no mouse curser and then it crashes. When exploring with FO3edit I found out that the entries I edited from my original plugin were just duplicates with lots of errors in it's references, as it doesn't seem to recognize the existence of my original plugin.I edited it all manually and added my plugin as master, but it's still not really working. A lot of mods work this way though, so where's my problem? I couldn't find anything regarding this topic. I use FO3 version 1.7, Geck 1.5 and fose latest ver, think it's 1.2. Thanks for any help. Link to comment Share on other sites More sharing options...
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