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How to find load order number for item IDs when it's not straightforward


amf85

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I know that, generally speaking, you just look at the load order in NMM and replace the first 2 numbers with what you see there to get a correct base ID. However, this gets pretty complicated with the larger overhauls and various compatibility patches.

 

My specific situation is trying to find the IDs for a specific challenge added by the Extra Options addon to Project Nevada, and almost certainly modified by the PN-Fook Convergence patch mod. I usually end up having to drop an item in my inventory and look at it in the console to figure out which specific esp controls it (and often what its ID is, since the ones in GECK seem to be wrong about 50% of the time). However, obviously I can't drop a challenge out of my inventory. I did try GetChallengeCompleted with the ID GECK thinks it is, using load orders for every single esp. related to Project Nevada, but had no luck.

 

Thanks in advance.

Edited by amf85
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Load up FNVEdit, (if you don't have it already, then you probably aren't a modder - because modding with GECK alone would drive a saint insane) and wait; Once it's fully-loaded, right-click one of the mods in the left pane and pick Apply Filter. From there, filter by the CHAL record type, and by whatever name the challenge has. It'll take a long time depending on the number of mods you've got, but it should give you results.

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Load up FNVEdit, (if you don't have it already, then you probably aren't a modder - because modding with GECK alone would drive a saint insane) and wait; Once it's fully-loaded, right-click one of the mods in the left pane and pick Apply Filter. From there, filter by the CHAL record type, and by whatever name the challenge has. It'll take a long time depending on the number of mods you've got, but it should give you results.

 

You are a gentleman and a scholar! That appears to have worked along with the ImplementScriptedChallenge command. Thank you very much!

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