Thaiauxn Posted May 31, 2010 Share Posted May 31, 2010 [REQUEST TO LOCK TOPIC] The simplest things we don't try. Open the Data menu in GECK. Highlight the .ESP - use the delete key on the unwanted .esm. *facepalm* My apologies for the wasted space. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted May 31, 2010 Share Posted May 31, 2010 Really? I had no idea you could do that. Link to comment Share on other sites More sharing options...
Thaiauxn Posted May 31, 2010 Author Share Posted May 31, 2010 Really? I had no idea you could do that. Neither did I. Saved me 2 hours of work. As long as your .esp isnt dependent upon the resources tied to a .bsa, you can just highlight and delete in the GECK data menu before you load your plugin. It's great. Sometimes Besthesda surprises me with exactly what I expect - othertimes, nyeeah... Maybe the New Vegas GECK will be better at anticipating basics. Like, LOD controls. Link to comment Share on other sites More sharing options...
stgsoviet Posted June 2, 2010 Share Posted June 2, 2010 Well, i'm pretty sure you could use fo3edit as well. But its cool that beth made it easy for once. Link to comment Share on other sites More sharing options...
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