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Removing ESM dependence from an ESP


Thaiauxn

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[REQUEST TO LOCK TOPIC]

 

The simplest things we don't try. Open the Data menu in GECK. Highlight the .ESP - use the delete key on the unwanted .esm.

 

*facepalm*

 

My apologies for the wasted space.

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Really? I had no idea you could do that.

 

Neither did I. Saved me 2 hours of work. As long as your .esp isnt dependent upon the resources tied to a .bsa, you can just highlight and delete in the GECK data menu before you load your plugin. It's great. Sometimes Besthesda surprises me with exactly what I expect - othertimes, nyeeah... Maybe the New Vegas GECK will be better at anticipating basics. Like, LOD controls.

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