AfroJungleZ Posted September 5, 2014 Share Posted September 5, 2014 Hello! I'm presently working on a mod called '' Personal Bank '' which will allow you to store stuff and get it back wherever you are, whenever you want, I've never liked Unrealistic Carry Weight or stuff like that, I've thought about making a item that you would wear (that you wouldn't see) that would make your Carry Weight way better, still unrealistic so I've got the idea of a portable bank called the '' Personal Bank '', the thing is that I don't know how I can make it, I am pretty fine with modding In '' general '' but with this I'm having some issues, I didn't tried anything yet but i don't think it would work anyway. My mod is a esp it contains: BookContainerMessageScriptTerminalWorldspace Now I've placed a Container in a under the ground on a test map that we do not use (so we won't lag if there are many items in the container except maybe when opening the container). The thing is that I don't know how to make it so when we click on the item that is in our backpack (called Personal Bank) it opens the bank. I'm not sure if it is with the script or something and now i'm all lost so if someone could give me a tutorial or even lend me a hand, that would be appreciate, If I upload it on the nexus, I will give the person some credits. By the way, book is the item (Personal Bank) that when we click we will open the bank, that's where i am lost.If i am right i need to make a script, add it to the item and stuff but what I don't know is the script, how it will looks like. Thanks in advance. Link to comment Share on other sites More sharing options...
666989 Posted October 29, 2014 Share Posted October 29, 2014 I can't offer you much in the way of scripting help, but you may find it usefull to check out this mod for skyrim:http://steamcommunity.com/sharedfiles/filedetails/?id=131708884 It's called: Dovahkiins Safe Extend your homes with a safe. The safe is craftable and can be positioned freely. If you build more than one, they point to the same storage. Link to comment Share on other sites More sharing options...
666989 Posted October 29, 2014 Share Posted October 29, 2014 If you can't get a copy of the file linked let me know and I can help you get a copy of it. Link to comment Share on other sites More sharing options...
The_Vyper Posted November 1, 2014 Share Posted November 1, 2014 Unfortunately, a book won't work for this setup. You'll need an item that can actually be equipped. I use a modified Slave Collar (I change the EditorID and deselect the "Choker" slot). 1. Make your remote container a Persistent Reference. 2. Give your container a unique RefID (I'll use FrankBankRef for tutorial purposes, but you can use anything you like as long as it's unique). 3. Create an equip-able item with no Biped slot selected. 4. Write a script like this: scn FranksBankScript Begin OnEquip Player FrankBankRef.Activate Player End Begin OnUnEquip Player FrankBankRef.Activate Player End5. Attach the script to you equip-able item. 6. Provide some method by which the Player may obtain the item (drop it somewhere, make it for sale, etc.). I can't offer you much in the way of scripting help, but you may find it usefull to check out this mod for skyrim:http://steamcommunity.com/sharedfiles/filedetails/?id=131708884 It's called:Dovahkiins Safe Extend your homes with a safe. The safe is craftable and can be positioned freely. If you build more than one, they point to the same storage. That particular mod won't be of much help in this instance. Skyrim's scripting engine is completely different from that of Fallout 3. Link to comment Share on other sites More sharing options...
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