Valgaror Posted May 31, 2010 Share Posted May 31, 2010 The entire staircase-thing at the entrance, before the bridge, has just disappeared. When I was walking up to the location, the people and objects usually on it were just floating in midair, but when I got close they fell to the ground, except for some immovable containers that remained floating. I had to toggle collision to be able to enter, because I couldn't figure out what would cause it to disappear, and I'm not sure how to fix it.. Rivet City in general seems to be a buggy location for some reason. I haven't had any problems anywhere else, no crashes at all, but for some reason I get to/near Rivet City and get multiple crashes within 10 minutes, and then this problem. If there's a way I can just re-add the entrance that would be great, but I haven't used GECK or anything too much, so I"m not very familiar with how it works or how to use it. So any advice would be really helpful. I recently copied my data folder to a new laptop, and it worked fine on the other computer, so I don't know which mod would cause the problem, or why it'd happen now and not on the other computer, since I"m using all the same mods, haha. Anyway, if it would help, here's my load order: Fallout3.esmBrokenSteel.esmAnchorage.esmThePitt.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmFOOK.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espEVE Beta_0.9.2.espEVE Operation Anchorage.espFOOK.espFOOK2 - Main.espFOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Owned!.espFOOK - Test Container.espFOOK2 - Mothership Zeta.espFOOK2 - *censored* Map Markers.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - [EVE] Energy Visuals Enhanced.espMart's Mutant Mod.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espS.T.A.L.K.E.R. MOD.espS.T.A.L.K.E.R. ARSENAL MOD.espGreenerworld.espAuto Aim Fix v1.1.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espProject Beauty.espProject Beauty- Point Lookout.espProject Beauty- Broken Steel.espProject Beauty- MMM Raiders.espSparkling Eyes.espClaw - PowerArmorTraining.espStealthboy Recon Armor - CRAFT.espStealth Kills Enabled - Pitt Compatibility.espCamon SS Outifit.espWHSpaceMarineArmor.espGoreMod.espPre-War Shelter.espIPipExtended 1.1.espPhalanx-MainFollowerModule.espAccessorized Helmets.espColossus Headgear.espDisguises.espBetterNPCRepair.espWH40KFactionRandomized.espHZ_STG44.espCybernetic Implants Xangi.espBonic Eyes.espGalaxyNewsRadio100[M].espWarhammer Imperial Guard Replacer.espRebalancedFire-BrokenSteel.espspaky's chaos marines.espROTS3.espViciousDogMeat.espAcquiredImmunity.espThe Bunker.esporoLookoutFix.espCRAFT - Activation Perk.espFastTravelIndoors.espStealth Kills Enabled.espAccurate Sniper Rifles.espkeep_your_headscar.espKarmaRevampExtreme1010.esp40K Laser.espExistence2.0.espMoreMapMarkers.espUWWUT.espUWWUT - The Pitt Addon.espUWWUT - Broken Steel Addon.espTIS-1.espArmGum_Mod.espArmMinigun_v1.0.espArmLaser_V1.0.espArmFlamer_V1.0.espCD Area 51 WHAT.espCD Enclave RAFEV.espVATS Normal Weapon Degradation.espWW2Uniforms.espSTALKERbrandVodka.espDevour Gore.espdeath korps.espRealistic Death Physics.esp Link to comment Share on other sites More sharing options...
Valgaror Posted May 31, 2010 Author Share Posted May 31, 2010 Ugh, just an update - now it's also crashing every time I try and enter the broken off bow, too. Link to comment Share on other sites More sharing options...
Burbinator Posted May 31, 2010 Share Posted May 31, 2010 Have you dled FO3Edit, made a merged patch, and done a masterupdate? That always helps stability when using mods. Link to comment Share on other sites More sharing options...
Valgaror Posted June 2, 2010 Author Share Posted June 2, 2010 Not in a while, I tried it on the other computer, but it seemed to cause more problems than fixed, haha. I probably did something wrong, but with the merged patch, it kept crashing when starting. I could give it another shot, though, if I can't find any other solution. Like I said, though - it's pretty stable everywhere else, this is the only major problem I've had. If I could just replace the entrance somehow that'd be great. Maybe I should make sure there wasn't any problems when transferring the stuff in the data folder? Seems like a strange problem to be caused by a mod. Link to comment Share on other sites More sharing options...
Burbinator Posted June 2, 2010 Share Posted June 2, 2010 If I had to bet, FOOK is messing with you. Disable FOOK, load your save, and make a new save. Restart fallout and load that new save (this completely remove references to FOOK in your mod). If it fixes anything, then you might want to check out the FOOK forums to see if they have a hotfix or if anyone else has had the problem and fixed it. Either that or consider just using coc to move around rivet city and try to work around the issue. Link to comment Share on other sites More sharing options...
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