dissentuk Posted May 31, 2010 Share Posted May 31, 2010 hey, having some problems with the geck....So i made a basement mod. i want to connect it to a door at the bottom of the stairs in the megaton house. the basment is fully built but i cant for the life of me figure out to to connect it. im following the tutorial but it doesnt seem to work. when i insert a door at the bottom of the stairs i double click, select teleport. then i find my basment in the interiors, locate the door and double click. when i do the select referance in the object window the crosshair never turns white. can somone run me through how to do it because i find the official tutorial a bit unclear. thanks!! edit: so i maganed to connect them (there was one tiny spot on the corner of each door i could select) but the yellow position marker lays down on its back and i cant seem to rotate it to stand upright and face outwards from the door which is what i assume you have to do. there are also a few other things i need help with. everyitem i put into my lab is red. is this because i used the andale basment to begin with. one other thing is that the cabinets and lockers that i put in all contain stuff. that isnt so much a problem but one of the lockers set i used is full with MyFirst:infinimary, nukacola vendor ect holotapes. if anyone can help me get around these problems id be well greatful Link to comment Share on other sites More sharing options...
Scorpion00021 Posted June 1, 2010 Share Posted June 1, 2010 When you are rotating a postion marker, make sure you have all dialogue windows closed (including the ones associated with the door). Select the marker, then right click to rotate. You can also rotate along a separate axis by holding down the X, Y, or Z key on your keyboard as you rotate. Link to comment Share on other sites More sharing options...
dissentuk Posted June 1, 2010 Author Share Posted June 1, 2010 thanks a lot! Link to comment Share on other sites More sharing options...
BadPenney Posted June 2, 2010 Share Posted June 2, 2010 You can also set snap-to-angle for rotating markers. Snapping to 90 degree angles will set the marker squarely perpendicular to the floor. You can then release snap-to-angle for finer adjustments, as when you are setting the rotation of view as indicated by the red pyramid on the side of the yellow oblong box. Link to comment Share on other sites More sharing options...
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