Phaenan Posted June 1, 2010 Share Posted June 1, 2010 I'm curious do the items you "make" with the forge carry over to awakenings? Also I like your tutorial thanks for taking time to do it, I have been very interested in this mod. To clarify that part, with the current release (v0.4.2) the items created by the anvil won't get into Awakening as they are not core resources, but core items modified by the anvil or through enchantment should carry over to Awakening with the exception of custom runes 'cause the DA engine deals with those differently. In any case, custom names won't be preserved and the recolored materials won't make it to the other side either.In short, some things do carry over, others don't. I'm not sure to what extent Noob766 could make TWF compatible with Awakening, but it doesn't matter much now as his package was removed a while ago and won't be released again. However, as Stardusk said I'm currently working on a new release addressing those issues, so hopefully everything will be sorted out in the next 10-15 days. :sweat: Link to comment Share on other sites More sharing options...
spets21 Posted June 1, 2010 Share Posted June 1, 2010 I'm curious do the items you "make" with the forge carry over to awakenings? Also I like your tutorial thanks for taking time to do it, I have been very interested in this mod. To clarify that part, with the current release (v0.4.2) the items created by the anvil won't get into Awakening as they are not core resources, but core items modified by the anvil or through enchantment should carry over to Awakening with the exception of custom runes 'cause the DA engine deals with those differently. In any case, custom names won't be preserved and the recolored materials won't make it to the other side either.In short, some things do carry over, others don't. I'm not sure to what extent Noob766 could make TWF compatible with Awakening, but it doesn't matter much now as his package was removed a while ago and won't be released again. However, as Stardusk said I'm currently working on a new release addressing those issues, so hopefully everything will be sorted out in the next 10-15 days. :sweat: yay a new release of the Winter Forge. what are the new features or fixes that will be out soon? btw will you be adding voice to the elf or will it be the same. Link to comment Share on other sites More sharing options...
Phaenan Posted June 1, 2010 Share Posted June 1, 2010 what are the new features or fixes that will be out soon? btw will you be adding voice to the elf or will it be the same. I'll keep it quick 'cause I feel like I'm hijacking Stardusk's thread. ^_~"You'll find a features list on the project page. As for voice acting, I'm afraid there won't be any ; I'm awful at reading lines (sounds lifeless) and should try contacting voice actors but I never get round to it. Link to comment Share on other sites More sharing options...
SpellAndShield Posted June 2, 2010 Author Share Posted June 2, 2010 what are the new features or fixes that will be out soon? btw will you be adding voice to the elf or will it be the same. I'll keep it quick 'cause I feel like I'm hijacking Stardusk's thread. ^_~"You'll find a features list on the project page. As for voice acting, I'm afraid there won't be any ; I'm awful at reading lines (sounds lifeless) and should try contacting voice actors but I never get round to it. No my lady, this is YOUR thread, not mine. Link to comment Share on other sites More sharing options...
SaturnC Posted June 2, 2010 Share Posted June 2, 2010 Great job, Phaenan for the mod and Stardusk for the video tutorials! BTW, you've got a sexy voice! :blush: Link to comment Share on other sites More sharing options...
SpellAndShield Posted June 2, 2010 Author Share Posted June 2, 2010 Great job, Phaenan for the mod and Stardusk for the video tutorials! BTW, you've got a sexy voice! :blush: I am quite a humble guy but you are not the first person to tell me that.... :whistling: Link to comment Share on other sites More sharing options...
en4cer Posted June 3, 2010 Share Posted June 3, 2010 StarDusk i love the Yankee accent mate hehehe Good job mate good job, thought about doing some voice overs ? Link to comment Share on other sites More sharing options...
SpellAndShield Posted June 3, 2010 Author Share Posted June 3, 2010 StarDusk i love the Yankee accent mate hehehe Good job mate good job, thought about doing some voice overs ? Thanks. To be honest I am not really a fan of the yank accent but I try to maintain mine as neutral as possible. I have. Actually, never Yanks but many Europeans tell me I should do voice acting. I actually did a little project for a tesnex member for Fallout 3 and I would be happy to lend my voice for other projects. Well, I will be doing the voice for at least one of the new characters with the new specialisations I have created. I going to learn audacity later this week hopefully. Link to comment Share on other sites More sharing options...
SYdoggXxX Posted July 13, 2010 Share Posted July 13, 2010 Thank you for taking the time to do this! This mod is great, although a bit intimidating at first. After some time with it and watching your videos, it's starting to make sense... or maybe I'm just slow :P Link to comment Share on other sites More sharing options...
SpellAndShield Posted July 14, 2010 Author Share Posted July 14, 2010 Thank you for taking the time to do this! This mod is great, although a bit intimidating at first. After some time with it and watching your videos, it's starting to make sense... or maybe I'm just slow :P I plan on making a 2nd one at some point in time, hopefully sooner than later, to cover the new and final version of WF. I don't know when though... Link to comment Share on other sites More sharing options...
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