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Jumping ship from PS3 to PC for the Mods: what would be your recommend


thisburningage

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I've been a fan of the Fallout games for quite a number of years now and when "3" came out I was bowled over: a truly amazing game with a tremendous level of depth. I subsequently worked my way through the main story arc and devoured the DLC's as I imagine everyone reading this also did. However, although I was happy playing the PS3 version I always felt I was missing out on a whole other level: the mods. So now, with New Vegas imminent and with the PC version of the game in hand, I'm looking forward to playing through again, but this time using those mods I've been coveting!

 

However, after reading around the subject, it seems the list is almost endless and genuinely quite daunting, particularly for someone who isn't used to PC gaming (music production yes, gaming, no!). But I'm no Luddite, enjoy a challenge and I'm looking forward to getting started...which brings me to my actual question...what mods should I get? On the surface that question seems somewhat daft I know, everyone's tastes are different after all, but let me explain. Fallout 3 really hooked me through it's immersive game-play and environment, it's a world I could easily lose myself in for hours at a time, it's characters, landscapes, cities, items, quests all harmoniously meshing together to create a believable world. Ideally I'd like any mods I get to reflect this...so Star Trek uniforms, Warhammer armour and the like would be a no-no for me! I've been fascinated with the additonal clothing, weaponry, armour and body-types, the new monsters and buildings that have been created, everything that has been done to enhance the gritty, and at times quite adult, post apocalyptic setting. Unfortunately, what I don't know is what mods would be compatible with each other as I imagine there are issues with running several all together? And I would be looking at running quite a few if it's possible. So...if you were me, what would be your recommendations? What would be your top 10 or top 20 Mods that match my criteria (I may have to make one exception regarding the lightsabre mod, lol ;))?

 

Thanks,

 

Friday.

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I see your actually an intelligent poster when it comes to this. Usually on the forums, there is a post right under TOP 100 MODS, and it consists of 20 words. On the main site there is a top 50, where you can choose categories like weapon armor etc. There are also some mod lists on the main site as well ( fallout3nexus.com not meaning to confuse with thenexusforums ). I dont really have a consistant mod list, so those would be your best options. Welcome to PC Gaming, where you can sit back and push modders to release their stuff lol.
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i recommend checking out the fallout wanderers edition, or FWE in short, if you would like to have a more challenging and slightly more realistic gameplay.. it changes alot of things, adding the need to eat and drink, changing the way stimpacks work so you're not just healed instantly but gradually regenerate .. it also adds weight to ammo and worn armor and combines alot of smaller mods that give you some new abilities... sprinting, bullet time (slowmotion) or a grenade key, that allows you to use grenades without having to go to your inventory to equip em or set up a hotkey for em.

 

theres really tons of stuff there, and since having too many mods installed that change the same elements of the game can cause conflicts, crashes or break the functionality of these mods, it's a good pick because it already combines many mods that are very useful.

 

now if you're gonna try it, be aware that it drastically increses the difficulty of the game, but all the changes included in it can be tweaked in an option menu accessible from your inventory so if you find it annoying that you now have to eat and drink regularly.. or mess things up and be in the middle of nowhere with no food around and starving to death but don't want to load an old savegame.. you can just turn it off.

 

another big mod project i liked were FOOK and FOOK2 which is alot more content based.. it has a huge amount of new weapons and armor and adds alot of new npcs .. its really way too much to list here.. the ability to buy almost any house in the game is just one of many nice new features. unfortunately since it changes almost everything in the game, it's not very compatible with other mods, which is why i stopped using it. it's definately worth trying on its own with only the few other mods that have recieved compatibility patches to work alongside FOOK2 tho. i recommend you try FWE first, and switch to FOOK2 if you didn't like it. FWE is much more compatible with other mods so it allows for more customization of your game and it really makes the wasteland seem much more menacing. another good one, if you have a high end pc at least, is MMM - martigens mutants mod.. it adds tons of new enemies and greatly increases the spawn rate of them, too. coupled with FWE it probably increases the game difficulty to .. impossible heh

i haven't tried that because i'm on a low end machine.

 

UPP - the ultimate perk pack adds tons of new perks and ways to get them.. that one is a must have.

 

SCC - Sharing and caring companions adds the ability to recruit any NPC in the game as a follower... theres no limit to how many you can take..

tho having more than 3 or 4 usually gets a little idiotic with them blocking your path to a door etc.

 

then i suggest giving the 20th century weapon pack a try, if you're not going to use FOOK2, which already has it included.

it's not only the biggest pack i've seen, but the overall quality of the models is really great, too.

 

a general rule with getting mods to work well without messing up your game is to always make sure you read each readme carefully before installing it.

do not download and install 100 mods before you even start playing.. look for just a few mods that you really need and keep checking if the game still runs every now and then. if you rush it, then you can get all kinds of crazy things happening.. people with question marks instead of heads... invisible enemies that can't be killed.. or the game simply refuses to even start and you have no clue which mod is causing it.

mods that add just some new items, weapons and/or armor usually don't cause any conflicts, unless these new items are placed in the same container, then only one of the mods will work.

 

things that usually don't work are for example.. installing 2 mods that change the way a whole faction, lets say the raiders, behave.

also the kind of equipment they use is randomly taken from a list. so if more than one mod is making a change to that list and giving them some new equipment to use, it will only work for the one mod that gets loaded last.

 

because of this it is important to get the fallout mod manager, which lets you adjust the load order of your mods.

do a search for FOMM and load order and you will find descriptions on what kind of mod should be put where...

 

 

also there are a few issues with corrupt savegames if you install and uninstall too many mods while playing the game.

sometimes bugs accumulate over time, bad data is saved and the amount of crashes increase quite a bit.

 

usually its not a big deal if you install a mod after having played for several hours already.. sometimes a bigger mod might only work right after starting a new game.

 

and for some reason, i'm not sure if this has been fixed with the latest patch... quicksave and quickload seems to corrupt the savegames over time.

the same seems to apply to autosaves... i haven't had any crashes since i disabled the autosave function, stopped using quicksaves and assembled the right mods together in a good load order.

 

i hope that helps.

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I was also a console to PC convert. I found that the number one thing to do on these forums are to read the stickies. You'll learn more there than anywhere, and you'll often be well informed on your own before you need these kinds of answers.

 

1) Fallout Mod Manager (FOMM or FMM) -- To adjust and manage your mod's load order, as well as for the "package manager" - often easing the installation of mods found in the community.

2) FO3Edit - This is an important program because it allows you to learn how the mod you're installing functions, and analize them for potential conflicts!

 

Using FO3Edit, when you install a mod - if you learn how to recognize a mod that you want which may "place" an armor or weapon/item in the same location as another mod, it's important to know how to find the ITEM CODE of the item you're seeking from the mod and know your CONSOLE commands, so that you may manually aquire the item in conflict.

 

FWE is a good start, but make sure you browse by category on the Nexus or you'll get lost! Everyone who has posted before me has given you REALLY good advice and you should definitely take heed to them.

 

Here's my current load order:

 

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] xCALIBR.esm

[X] HairPack.esm

[X] Project Beauty.esm

[X] ArefuExpandedByAzar.esm

[X] 20th Century Weapons.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] StreetLights.esm

[X] RH_IRONSIGHTS.esm

[X] CrossModData.esm

[X] FEM.esm

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] DarNifiedUIF3.esp

[X] StreetLights - Wasteland.esp

[X] CRAFT - Activation Perk.esp

[X] KillableKidsNormalHealthOptional.esp

[X] Overhead3PCamera.esp

[X] SniperZooming.esp

[X] 1PipboyPDA.esp

[X] FEM - DIMON enabler.esp

[X] FEM - GROWLF enabler.esp

[X] FEM - EXNEM enabler.esp

[X] FEM - BABE enabler.esp

[X] FEM - FANTASY enabler.esp

[X] FEM - MALOS enabler.esp

[X] FEM - NAOUAK enabler.esp

[X] FEM - NILE enabler.esp

[X] FEM - UF3 enabler.esp

[X] R18BodyPack.esp

[X] CRI-Squad-new.esp

[X] Jessica Outfit.esp

[X] Jessica Outfit_Vault 101 Jumpsuit Replacer.esp

[X] ModernWarfare.esp

[X] stash3.esp

[X] K2_PlayWearClub.esp

[X] Bigtown upgraded.esp

[X] ArefuExpandedByAzar-Radio.esp

[X] rockville.esp

[X] UndergroundHideout.esp

[X] EMM-outskirts.esp

[X] FortConstantine.esp

[X] megalight.esp

[X] PersonalTerminal.esp

[X] SkullMask.esp

[X] SShop.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Project Beauty.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] WeaponModKits - FWE Optional Worn Weapons.esp

[X] RH_IronSights_Basic_PittPlugin.esp

[X] RH_IronSights_Basic_PointLookoutPlugin.esp

[X] RH_IronSights_Basic_VanillaPlugin.esp

[X] Fellout-Full.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] pip60.esp

[X] hair_add_npc.esp

[X] xCALIBRmunitions.esp

[X] xCALIBRmunitions_FOSEnhancements.esp

[X] xCALIBR_2CW_CP_Sorted.esp

[X] FWE(v.5.04)+WMK_weapons_xCALIBRified.esp

 

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  • 3 weeks later...

Firstly, my apologies for the length of time it's taken to reply. I have something called Crohns disease which often involves long stays in hospital and unfortunately, not long after I started the thread, things went a bit wrong and I ended up in there again (thank God for PSP's and iPhones else I think I would go insane with no internet and no games to distract me! :tongue: )

 

Secondly, to asdasdsuper, MoreDread292 and FlCTlON, thank you SO much for taking the time to write such informative and helpful posts!

 

It's looking like the Wanderers Edition is definately going to be a good starting point for me as it really does seem to fulfill my criteria quite elegantly. MoreDread292: I genuinely really appreciate the mod list breakdown...knowing in advance any possible compatability issues between mods is going to make things so much easier...thank you!

 

Now I'm out of hospital I've got several weeks post-surgery recovery at home and coupled with New Vegas not being out just yet it's the ideal time to "scratch that Fallout itch" that I seem to have developed again and get stuck into a second playthrough, only this time with the bonus of mods (and this time probably being an evil sonofab1tch rather than the goody-two-shoes character I roleplayed the first time round...! :biggrin: )!

 

Thanks again guys :thumbsup:

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