doncaballero Posted June 1, 2010 Share Posted June 1, 2010 (edited) Bleah, fixed it, disregard. Edited June 1, 2010 by doncaballero Link to comment Share on other sites More sharing options...
doncaballero Posted June 1, 2010 Author Share Posted June 1, 2010 If anyone should happen to stop by here looking for information, my issue was caused when I blew up a vehicle then changed areas, and then would immediately CTD. I was using the Clear Cell Buffers every Cell.esp that is an optional file for the NMCs Texture Pack for FO3 and that was causing it. So if you're having the same issue, there ya go. Edit: Further testing shows it also occurs with the PCB.esp from from Purge Cell Buffers. Link to comment Share on other sites More sharing options...
doncaballero Posted July 9, 2010 Author Share Posted July 9, 2010 It turns out the script in Quazzy's Purge Cell Buffers contains two errors that cause the CTDs. To fix it, open the .esp in GECK and edit the PCBScript from: scn PCBScript Begin GameMode Set PCBFreq to 10 If PCBTrackerRef.GetInSameCell Player == 0 PCBTrackerRef.MoveTo Player Set PCBCounter to PCBCounter + 1 EndIf If PCBCounter >= PCBFreq Set PCBCounter to 0 ;ShowMessage PCBSuccessMsg PCB EndIf to scn PCBScript Begin GameMode Set PCBFreq to 10 If PCBTrackerRef.GetInSameCell Player == 0 PCBTrackerRef.MoveTo Player Set PCBCounter to PCBCounter + 1 EndIf If PCBCounter >= PCBFreq Set PCBCounter to 0 ShowMessage PCBSuccessMsg PCB EndIf End This also works with the Clear Cell Buffers every Cell.esp from the NMC's Texture Pack. Link to comment Share on other sites More sharing options...
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