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Car Explosions Causing Zoning CTDs/Corrupted Saves


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If anyone should happen to stop by here looking for information, my issue was caused when I blew up a vehicle then changed areas, and then would immediately CTD. I was using the Clear Cell Buffers every Cell.esp that is an optional file for the NMCs Texture Pack for FO3 and that was causing it. So if you're having the same issue, there ya go.

 

Edit: Further testing shows it also occurs with the PCB.esp from from Purge Cell Buffers.

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  • 1 month later...

It turns out the script in Quazzy's Purge Cell Buffers contains two errors that cause the CTDs. To fix it, open the .esp in GECK and edit the PCBScript from:

 

scn PCBScript

 

Begin GameMode

Set PCBFreq to 10

If PCBTrackerRef.GetInSameCell Player == 0

PCBTrackerRef.MoveTo Player

Set PCBCounter to PCBCounter + 1

EndIf

 

If PCBCounter >= PCBFreq

Set PCBCounter to 0

;ShowMessage PCBSuccessMsg

PCB

EndIf

 

to

 

scn PCBScript

 

Begin GameMode

Set PCBFreq to 10

If PCBTrackerRef.GetInSameCell Player == 0

PCBTrackerRef.MoveTo Player

Set PCBCounter to PCBCounter + 1

EndIf

 

If PCBCounter >= PCBFreq

Set PCBCounter to 0

ShowMessage PCBSuccessMsg

PCB

EndIf

 

End

 

This also works with the Clear Cell Buffers every Cell.esp from the NMC's Texture Pack.

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