Jump to content

Packages


superdave

Recommended Posts

Short of pulling what's left of my hair out, I have rewritten the same companion several times. Each time I manage to gain a little more insight on just how complex this game really is!

Now all my effort has come to a grinding halt. In tab 4 of function parameters, under select reference id, I am to double click on my companion in the render window. OK.

To confirm that I have done this correctly, "follow" should appear in the list under variable name. That's right it doesn't.

I must be doing something stupid, any slap in the head would be appreciated.

Link to comment
Share on other sites

Short of pulling what's left of my hair out, I have rewritten the same companion several times. Each time I manage to gain a little more insight on just how complex this game really is!

Now all my effort has come to a grinding halt. In tab 4 of function parameters, under select reference id, I am to double click on my companion in the render window. OK.

To confirm that I have done this correctly, "follow" should appear in the list under variable name. That's right it doesn't.

I must be doing something stupid, any slap in the head would be appreciated.

 

And you have an Object script for your NPC, and you have selected that script in the NPC's object record?

 

But I'm not sure what you are trying to do - once you have placed your NPC in the editor, and given them a persistent reference, you really don't need the editor to manipulate and use script variables, setup their packages, or dialog quests/topics - you can access the variables through 'scriptvariable' on the object script. Tab 4 of function parameters of ... what object are you trying to configure?

 

Edit - I missed the part about 'packages'. you're using the drop-down under 'Condition Function' and use 'GetScriptvariable', then selecting your NPC in the editor? Instead of using 'select reference in render window' you can just pick the cell that your NPC is in, then select your NPC - as long as it has a persistent reference - which you need to assign to it if you are going to use scripts on it.

 

But it sounds like you don't have the object script set in the NPC

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...