Nadin Posted June 1, 2010 Share Posted June 1, 2010 When using F03edit, if you delete a cell under a header in a plugin, that is a modified cell from a master (Betheseda) file, does it also delete the reference in the Bethesda file or just revert it to the way it originally was? Some idiot working on my mod seems to have deleted half the wasteland, and it's a royal pain in the neck individual dragging&dropping more than a thousand references. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 1, 2010 Share Posted June 1, 2010 Think of it this way - a plugin is a list of changes made to a master. Removing modules in the plugin via fo3edit removes the changes made by that plugin, meaning they go back to the way they are in the master. Link to comment Share on other sites More sharing options...
Nadin Posted June 1, 2010 Author Share Posted June 1, 2010 Really? Thank god. You just saved me months of work. Is there some way to add kudos twice? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 1, 2010 Share Posted June 1, 2010 Make sure you are removing from the plugin, not the esm. It will let you if you insist. Thankfully it also makes a backup. Ask me how I know... Link to comment Share on other sites More sharing options...
Nadin Posted June 2, 2010 Author Share Posted June 2, 2010 I've made that mistake a few times as well.If it asks me to save the ESM I just quit without saving. Again, thank you. Link to comment Share on other sites More sharing options...
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