huntsman2310 Posted September 6, 2014 Share Posted September 6, 2014 For a reason I still haven't figured out yet, I decided to make clothes and weapons from RWBY into a mod for Skyrim from scratch. And to boot, this marks the first time I've created my own models. Anywho, Weiss Schnee's jacket has different textures on the inside from the outside. This one. http://i.imgur.com/ifKrF2l.png And the inside of the jacket is textured a deep rich scarlet. http://i.imgur.com/7BqfFWd.jpg The problem is that it needs to have a different texture than the outside. And I can't just enabled doublesided textures in NIFskope, because the outside texture will just appear on the inside. What can I do? Link to comment Share on other sites More sharing options...
neomonkeus Posted September 6, 2014 Share Posted September 6, 2014 You will need to add a second plane to represent the inside of the coat.I would suggest duplicating the coat and scaling it so it isn't clipping the "outside" mesh. Then just model the inside. You will have to remove and areas which a are generally not going to be seen, but also take into the account this if this is going to be the world model or just the wearable version as 90% of the coat will be occluded by the npc. I would suggest looking at other people's mods to see how they have modelled their stuff and see what the general way of doing it. Not to say their way is more correct than another but good to see things you might not have thought about. Link to comment Share on other sites More sharing options...
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