MoonDew1 Posted September 6, 2014 Posted September 6, 2014 I'm wanting to merge some of these plugins, but I have no idea which ones to merge. Could someone help me out here? fallout3.esm=1 anchorage.esm=1 thepitt.esm=1 StreetLights.esm=1 brokensteel.esm=1 pointlookout.esm=1 zeta.esm=1 Unofficial Fallout 3 Patch.esm=1 CALIBR.esm=1 Enhanced Weather - Rain and Snow.esm=1 Abbreviated Effects.esm=1 FOOK2 - Main.ESM=1 FOOK2 - [DIK] DLC Improvement Kit.ESM=1 Mart's Mutant Mod.esm=1 ArefuExpandedByAzar.esm=1 DCInteriors_ComboEdition.esm=1 EVE.esm=1 merc_2.esp=1 CyberneticDawn.esm=1 AWorldOfPainFO3.esm=1 SShop.esm=1 Vault 101 Revisited.esm=1 TheInstitute.esm=1 Sydney Follower.esp=1 CRAFT.esm=1 FO3 Wanderers Edition - Main File.esm=1 RH_IRONSIGHTS.esm=1 Impervious Power Armour.esm=1 FNNCQ.esm=1 Companion Core.esm=1 Companion Share & Recruit.esm=1 Wasteland Whisperer v2.esm=1 Alton, IL.esm=1 WastelandGuards01.esm=1 AltonAddon.esp=1 Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1 RRGoreGrafittiRemoved.esp=1 Genetic Freak Revised.esp=1 2Perks Per Level.esp=1 Clear Cell Buffers (no message).esp=1 ArefuExpandedByAzar-FixEyes.esp=1 Enhanced Weather - Rain and Snow in Fallout.esp=1 Enhanced Weather - REBOOT.esp=1 FOOK2 - Main.esp=1 dD - Enhanced Blood Main.esp=1 FO3 Wanderers Edition - Main File.esp=1 UPP - Quest Perks.esp=1 Enhanced Weather - Weather Sounds in Interiors.esp=1 CRAFT - Activation Perk.esp=1 Flora Overhaul.esp=1 Nano Alpha.esp=1 GNR Enhanced.esp=1 FOOK2 - [DIK] DLC Improvement Kit.esp=1 The Mantis Imperative - Nasty Zeta.esp=1 FO3 Wanderers Edition - DLC Broken Steel.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=1 Fellout-Anchorage.esp=1 Fellout-BrokenSteel.esp=1 Fellout-Full.esp=1 Mart's Mutant Mod - DLC Anchorage.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 Mart's Mutant Mod.esp=1 RRFemalesRemoved.esp=1 NewVegasPerks.esp=1 MME Save-O-tron.esp=1 FO3 Wanderers Edition - DLC The Pitt.esp=1 Mart's Mutant Mod - DLC The Pitt.esp=1 Fellout-pipboylight.esp=1 The Mantis Imperative - SkillBooks.esp=1 Enhanced Weather - Sneak Bonus during Storms.esp=1 perk T-2000.esp=1 Cybernetics.esp=1 Mart's Mutant Mod - Master Menu Module.esp=1 RH_IronSights_RemoveReticule.esp=1 Steroids.esp=1 Sydney Follower - Load Order Fix.esp=1 The Mantis Imperative - FlatVATS.esp=1 The Mantis Imperative - Nasty Zeta No Scaling.esp=1 The Mantis Imperative - XP.esp=1 UPP - Experience Perks.esp=1 UPP - Pack 2.esp=1 UUF3P - FWE Patch.esp=1 RH_IronSights_Basic_AnchoragePlugin.esp=1 The Mantis Imperative - Jello.esp=1 Mart's Mutant Mod - DLC Broken Steel.esp=1 HeirApparent.esp=1 Classic Fallout Weapons BETA.esp=1 RaidersRedoneModular01.esp=1 FO3 Wanderers Edition - DLC Mothership Zeta.esp=1 Mutant perks for MMM 1.9.esp=1 Fellout-Zeta.esp=1 Mart's Mutant Mod - Natural Selection.esp=1 Mart's Mutant Mod - Tougher Traders.esp=1 TiesThatBind.esp=1 RH_FWE_Bridge.esp=1 SShopItems.esp=1 01AtM - Firefly Ranch.esp=1 EIP.esp=1 FOOK2 - DIK [Hotfix].esp=1 FOOK2 - Main [Hotfix].esp=1 The Mantis Imperative - Mantis.esp=1 merc_2_pl.esp=1 MM_Chef_Extraordinaire_Perk.esp=1 NotSoFast.esp=1 The Mantis Imperative - Medical.esp=1 CALIBRxMerchant.esp=1 The Mantis Imperative - Combat.esp=1 UPP - Beverage Perks.esp=1 WeaponModKits.esp=1 WeaponModKits - FOOK.esp=1 RH_WMK_Bridge.esp=1 WeaponModKits - FWE Master Release.esp=1 ArefuExpandedByAzar-FixOptRemOld.esp=1 WMKAA12Shotgun.esp=1 ArefuExpandedByAzar-FixMisc.esp=1 FNNCQ_Mesmetron.esp=1 FO3 Wanderers Edition - DLC Point Lookout.esp=1 Mart's Mutant Mod - DLC Zeta.esp=1 Stealthboy Recon Armor - CRAFT.esp=1 WeaponModKits - BrokenSteel.esp=1 FO3 Wanderers Edition - Optional Restore Tracers.esp=1 WeaponModKits - Zeta.esp=1 RH_IronSights_Basic_ZetaPlugin.esp=1 Existence2.0.esp=1 Fellout-PointLookout.esp=1 RH_EVE_Bridge.esp=1 RH_IronSights_Basic_VanillaPlugin.esp=1 RH_IronSights_Basic_PointLookoutPlugin.esp=1 RH_IronSights_PL_NewItems.esp=1 IntoTheDeepWoods.esp=1 SpaceStation101 v1.0.esp=1 CRAFT -Zeta - Activation Perk.esp=1 CONELRAD 640-1240.esp=1 ArefuExpandedByAzar-Radio.esp=1 ArefuExpandedByAzar-FixOptAddNew.esp=1 Wasteland Whisperer v2 Broken Steel Addon.esp=1 Companion Core DLC Addon.esp=1 FalloutPerks.esp=1 RH_IronSights_Vanilla_NewWeapons.esp=1 UPP - Original Perks.esp=1 UPP - Pack 1.esp=1 WeaponModKits - OperationAnchorage.esp=1 WeaponModKits - ThePitt.esp=1 merc_2_pitt.esp=1 merc_2_bs.esp=1 RH_IronSights_Basic_PittPlugin.esp=1 RH_IronSights_Basic_BrokenSteelPlugin.esp=1 RH_IronSights_Pitt_NewRifleSights.esp=1 WeaponModKits - PointLookout.esp=1
MoonDew1 Posted September 6, 2014 Author Posted September 6, 2014 (edited) Hello? Yes, can I have an answer please? It would be very nice, quite polite, and greatly appreciated. Do I merge just certain mods or all of them? I kinda NEED to know this ASAP please! Edited September 6, 2014 by MoonDew1
bben46 Posted September 6, 2014 Posted September 6, 2014 The staff is not your personal help resource. Our job is not help, but to keep things orderly here. If we know an answer we often do post help. But, just like like everyone else on the Nexus else - we are not required to.This is a FORUM, not an instant help line. If you have a little patience, maybe some some will even direct you to Wrye Bash.
MoonDew1 Posted September 6, 2014 Author Posted September 6, 2014 Sorry, I've just never been the real patient sort, plus I was a little upset with how the staff kept logging off before reading my message regarding a question about chat. Impatience and irritation, never a good combination. Also, I thought Wrye Bash was more of a Skyrim thing? I was told, according to mod instructions, to use FO3Edit.
bethjunkie Posted September 6, 2014 Posted September 6, 2014 The staff gets untold amounts of messages every day. If you truly need to contact them, try using the Contact Us button instead of the PM system. The Fallout 3 forums are very slow these days and most of the questions anyone asks can be answered with a simple search of the forums. I'm nice however so I will point out to you that you need to choose between either FWE and FOOK2 and remove all files and patches associated with the one you decide not to use. You cannot run both overhauls at once. Wrye Bash will help you with some of your list but first off, you need to run either LOOT or BOSS and get your load order sorted as it is a major mess right now. You have esps from one mod scattered all over the place with the Fellout DLC patches loading after the main file, for instance.
MoonDew1 Posted September 6, 2014 Author Posted September 6, 2014 (edited) Okay, now do I make a batch patch for all of the files or just certain ones? If the latter, then which ones should I merge? Edited September 6, 2014 by MoonDew1
bethjunkie Posted September 6, 2014 Posted September 6, 2014 You run Bash on your whole load order and it will merge what it can but you have to tell it the types of records you want to merge. There is an excellent pictorial guide to using Bash here:http://www.nexusmods.com/oblivion/mods/35230/? It's not a one-click wonder and it won't take all of your MMM/Fellout/WMK/RHIronsights esps and turn them all magically into one big esp but it is a very useful tool once you learn to use it.
MoonDew1 Posted September 6, 2014 Author Posted September 6, 2014 (edited) Okay, I'm thinking I may have bashed the mods wrong. I'm getting an item called a kill-count something or another and most of the items have a letter preceding them (A for armor, H for helmet, for example). How should I be doing this? When I'm bashing the options available are: Alias Mod NamesMerge PatchesReplaces Form IDsImport ActorsImport Actors: AIPackagesImport Actors: AnimationsImport Actors: Death ItemsImport CellsImport DestructibleImport FactionsImport GraphicsImport InventoryImport NPC FacesImport NamesImport RelationsImport RoadsImport Script ContentsImport ScriptsImport SoundsImport StatsGlobalsTweak AssortedTweak NamesTweak SettingsContents CheckerFormID ListsLeveled ListsRace Records Which of these options should be enabled and which disabled? Or is this even the source of my problem. And here's the current load order, according to the Nexus Mod Manager, just in case anyone might need to look at it: GameMode=Fallout3 fallout3.esm=1anchorage.esm=1thepitt.esm=1StreetLights.esm=1brokensteel.esm=1pointlookout.esm=1zeta.esm=1Unofficial Fallout 3 Patch.esm=1CALIBR.esm=1Enhanced Weather - Rain and Snow.esm=1Abbreviated Effects.esm=1Mart's Mutant Mod.esm=1ArefuExpandedByAzar.esm=1DCInteriors_ComboEdition.esm=1EVE.esm=1merc_2.esp=1CyberneticDawn.esm=1AWorldOfPainFO3.esm=1SShop.esm=1Vault 101 Revisited.esm=1TheInstitute.esm=1Sydney Follower.esp=1CRAFT.esm=1FO3 Wanderers Edition - Main File.esm=1RH_IRONSIGHTS.esm=1Impervious Power Armour.esm=1FNNCQ.esm=1Companion Core.esm=1Companion Share & Recruit.esm=1Wasteland Whisperer v2.esm=1Alton, IL.esm=1WastelandGuards01.esm=1AltonAddon.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1RRGoreGrafittiRemoved.esp=1Genetic Freak Revised.esp=12Perks Per Level.esp=1Clear Cell Buffers (no message).esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - REBOOT.esp=1dD - Enhanced Blood Main.esp=1FO3 Wanderers Edition - Main File.esp=1UPP - Quest Perks.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1CRAFT - Activation Perk.esp=1Nano Alpha.esp=1GNR Enhanced.esp=1The Mantis Imperative - Nasty Zeta.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1Fellout-Full.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod.esp=1NewVegasPerks.esp=1MME Save-O-tron.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1The Mantis Imperative - SkillBooks.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1perk T-2000.esp=1Cybernetics.esp=1RH_IronSights_RemoveReticule.esp=1Steroids.esp=1The Mantis Imperative - FlatVATS.esp=1The Mantis Imperative - XP.esp=1UPP - Experience Perks.esp=1UPP - Pack 2.esp=1UUF3P - FWE Patch.esp=1The Mantis Imperative - Jello.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Classic Fallout Weapons BETA.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1Fellout-Zeta.esp=1TiesThatBind.esp=1RH_FWE_Bridge.esp=1SShopItems.esp=101AtM - Firefly Ranch.esp=1EIP.esp=1The Mantis Imperative - Mantis.esp=1PLweightadjust.esp=1merc_2_pl.esp=1MM_Chef_Extraordinaire_Perk.esp=1NotSoFast.esp=1The Mantis Imperative - Medical.esp=1CALIBRxMerchant.esp=1The Mantis Imperative - Combat.esp=1UPP - Beverage Perks.esp=1WeaponModKits.esp=1RH_WMK_Bridge.esp=1WeaponModKits - FWE Master Release.esp=1ArefuExpandedByAzar-FixOptRemOld.esp=1WMKAA12Shotgun.esp=1ArefuExpandedByAzar-FixMisc.esp=1FNNCQ_Mesmetron.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Stealthboy Recon Armor - CRAFT.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - Zeta.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1Existence2.0.esp=1Fellout-PointLookout.esp=1RH_EVE_Bridge.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_PL_NewItems.esp=1IntoTheDeepWoods.esp=1SpaceStation101 v1.0.esp=1CRAFT -Zeta - Activation Perk.esp=1CONELRAD 640-1240.esp=1ArefuExpandedByAzar-Radio.esp=1ArefuExpandedByAzar-FixOptAddNew.esp=1Wasteland Whisperer v2 Broken Steel Addon.esp=1Companion Core DLC Addon.esp=1FalloutPerks.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1UPP - Pack 1.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1merc_2_pitt.esp=1merc_2_bs.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1WeaponModKits - PointLookout.esp=1Bashed Patch, 0.esp=1 Edited September 6, 2014 by MoonDew1
BlackRampage Posted September 6, 2014 Posted September 6, 2014 It would be best have your load order properly sorted first before even considering making anything akin a bashed patch/merged patch. Download and run BOSS to sort out your load order: http://boss-developers.github.io/ After that, re-post you load order so we could have a look at it and make recommendations where/if necessary.
MoonDew1 Posted September 6, 2014 Author Posted September 6, 2014 Sorted. GameMode=Fallout3 fallout3.esm=1anchorage.esm=1thepitt.esm=1StreetLights.esm=1brokensteel.esm=1pointlookout.esm=1zeta.esm=1Unofficial Fallout 3 Patch.esm=1CALIBR.esm=1Enhanced Weather - Rain and Snow.esm=1Abbreviated Effects.esm=1Mart's Mutant Mod.esm=1ArefuExpandedByAzar.esm=1DCInteriors_ComboEdition.esm=1EVE.esm=1merc_2.esp=1CyberneticDawn.esm=1AWorldOfPainFO3.esm=1SShop.esm=1Vault 101 Revisited.esm=1TheInstitute.esm=1Sydney Follower.esp=1CRAFT.esm=1FO3 Wanderers Edition - Main File.esm=1RH_IRONSIGHTS.esm=1Impervious Power Armour.esm=1FNNCQ.esm=1Companion Core.esm=1Companion Share & Recruit.esm=1Wasteland Whisperer v2.esm=1Alton, IL.esm=1WastelandGuards01.esm=1AltonAddon.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1RRGoreGrafittiRemoved.esp=1Genetic Freak Revised.esp=12Perks Per Level.esp=1Clear Cell Buffers (no message).esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - REBOOT.esp=1dD - Enhanced Blood Main.esp=1FO3 Wanderers Edition - Main File.esp=1UPP - Quest Perks.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1CRAFT - Activation Perk.esp=1Nano Alpha.esp=1GNR Enhanced.esp=1The Mantis Imperative - Nasty Zeta.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1Fellout-Full.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod.esp=1NewVegasPerks.esp=1MME Save-O-tron.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1The Mantis Imperative - SkillBooks.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1perk T-2000.esp=1Cybernetics.esp=1RH_IronSights_RemoveReticule.esp=1Steroids.esp=1The Mantis Imperative - FlatVATS.esp=1The Mantis Imperative - XP.esp=1UPP - Experience Perks.esp=1UPP - Pack 2.esp=1UUF3P - FWE Patch.esp=1The Mantis Imperative - Jello.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Classic Fallout Weapons BETA.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1Fellout-Zeta.esp=1TiesThatBind.esp=1RH_FWE_Bridge.esp=1SShopItems.esp=101AtM - Firefly Ranch.esp=1EIP.esp=1The Mantis Imperative - Mantis.esp=1PLweightadjust.esp=1merc_2_pl.esp=1MM_Chef_Extraordinaire_Perk.esp=1NotSoFast.esp=1The Mantis Imperative - Medical.esp=1CALIBRxMerchant.esp=1The Mantis Imperative - Combat.esp=1UPP - Beverage Perks.esp=1WeaponModKits.esp=1RH_WMK_Bridge.esp=1WeaponModKits - FWE Master Release.esp=1ArefuExpandedByAzar-FixOptRemOld.esp=1WMKAA12Shotgun.esp=1ArefuExpandedByAzar-FixMisc.esp=1FNNCQ_Mesmetron.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Stealthboy Recon Armor - CRAFT.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - Zeta.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1Existence2.0.esp=1Fellout-PointLookout.esp=1RH_EVE_Bridge.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_PL_NewItems.esp=1IntoTheDeepWoods.esp=1SpaceStation101 v1.0.esp=1CRAFT -Zeta - Activation Perk.esp=1CONELRAD 640-1240.esp=1ArefuExpandedByAzar-Radio.esp=1ArefuExpandedByAzar-FixOptAddNew.esp=1Wasteland Whisperer v2 Broken Steel Addon.esp=1Companion Core DLC Addon.esp=1FalloutPerks.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1UPP - Pack 1.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1merc_2_pitt.esp=1merc_2_bs.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1WeaponModKits - PointLookout.esp=1Bashed Patch, 0.esp=1
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