Rhonail Posted June 1, 2010 Share Posted June 1, 2010 Since I noticed that practically almost all mods are in English, I thought I could translate something.But really I can't understand how this works! I tried opening some .esp with the Construction Set to find some "text", but I didn't manage to do it. How can I simply find the text so that I can translate them?Many thanks in advance. Link to comment Share on other sites More sharing options...
Rhonail Posted June 2, 2010 Author Share Posted June 2, 2010 Wel... Link to comment Share on other sites More sharing options...
Nexus Set Posted June 2, 2010 Share Posted June 2, 2010 You can try using TES4Edit. It would be much quicker to use for translation, I think. Link to comment Share on other sites More sharing options...
Maskar Posted June 2, 2010 Share Posted June 2, 2010 On 6/1/2010 at 9:18 PM, Rhonail said: Since I noticed that practically almost all mods are in English, I thought I could translate something.But really I can't understand how this works! I tried opening some .esp with the Construction Set to find some "text", but I didn't manage to do it. How can I simply find the text so that I can translate them?Many thanks in advance. Depending on the mod, there are quite a few different things that will require translating. This includes text inside quests, scripts, items, etc. Also, some folders will require translating (like race names for voices). Additionally you could also use the GetNumericINISetting "iLanguage:Controls" command to check the language and translate based on that (that's what I did in my own mod). It's probably easiest to first use a program like TES4Edit to show which scripts, etc. are used. In scripts you're looking for Message, MessageEx, MessageBox, etc. In items, spells, etc. you're looking at the names (can be found under the spells and items list in the Object Window). Hope this gets you started. Link to comment Share on other sites More sharing options...
Rhonail Posted June 2, 2010 Author Share Posted June 2, 2010 Many thanks! I'll check it out and then I'll let you know... ;) Link to comment Share on other sites More sharing options...
WalkerInShadows Posted June 2, 2010 Share Posted June 2, 2010 Just use the Egg Translator. It was made specifically for this purpose. Link to comment Share on other sites More sharing options...
Rhonail Posted June 2, 2010 Author Share Posted June 2, 2010 Ok, thanks! Link to comment Share on other sites More sharing options...
Rhonail Posted June 3, 2010 Author Share Posted June 3, 2010 On 6/2/2010 at 2:48 PM, WalkerInShadows said: Just use the Egg Translator. It was made specifically for this purpose. I can't understand why when I have translated the mod it didn't work anymore.The name of the spells and the text which appears when I cast it were translated, but nothing happened when I chose the command. Why all this? Link to comment Share on other sites More sharing options...
Rhonail Posted June 4, 2010 Author Share Posted June 4, 2010 Uhm... Link to comment Share on other sites More sharing options...
Maskar Posted June 4, 2010 Share Posted June 4, 2010 I don't know the translator program, but unless the mod you want to translate has a lot to translate or your modding skills are rather limited I would suggest you just translate it yourself. Atleast you know what's going on then. Also, as you seem to be using spells you could do something like: set game_language to (GetNumericINISetting "iLanguage:Controls")if ( game_language == 0 ) setname "English spellname" myspell_refelseif ( game_language == 1 ) setname "German spellname" myspell_refelseif ( game_language == 2 ) setname "French spellname" myspell_refelseif ( game_language == 3 ) setname "Spanish spellname" myspell_refelseif ( game_language == 4 ) setname "Italian spellname" myspell_refendif You can do the same with any text you see when casting spells, by editing the script associated with the spell(s). Link to comment Share on other sites More sharing options...
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