martyryum Posted September 6, 2014 Share Posted September 6, 2014 Hey, i am trying to add project nevada vision modes (heat, night, EM) to some other headgear, but cant figure out how. I have figured out (at least i thought), that by adding the headgear to appropriate form lists, and then adding the headgear reference into pnxcsetupscript it should work, but the new script refuses to save, so i am assuming that i either made a mistake in wording, or that the script is missing a reference in form list...or whatever else. Can somebody give me an advice on this? Or is there some other script or list into which i have to add said headgear? Are the vision modes infos even contained within this pnxcsetupscript? Any help appreciated. Link to comment Share on other sites More sharing options...
luthienanarion Posted September 6, 2014 Share Posted September 6, 2014 You don't need to edit that script at all. Just put the headgear item in the appropriate form lists and it will have those vision modes and/or overlays. Link to comment Share on other sites More sharing options...
martyryum Posted September 7, 2014 Author Share Posted September 7, 2014 somehow thats the first thing which i have done, and for some reason it doesnt work. I wanted to create a lobotomite googles with nightvision and EM, so i assumed that adding the googles into same list as for example gannon or tesla power armor helmet could be sufficient, but its not. Currently i have tried to insert these googles in every single list with PNx prefix in which these power helmets are (specifically PNxCVisionModeNightList, PNxCVisionModeEMList, PNxBScanlineOverlayPowerHelmetRemnantsOrderedList ), but to no avail. Then i tried to add the helmet into the pnxcsetupscript, but the script refuses to save... and i am kinda lost now... Link to comment Share on other sites More sharing options...
drithius Posted September 7, 2014 Share Posted September 7, 2014 The visor scripts use multiple categories of lists to determine which overlays or effects to apply. It’s important that any items added to those lists occupy at least one of the follow following equipment slots (listed by priority):0 (Head)14 (Mask)1 (Hair)11 (Eyewear)10 (Hat)9 (Headband) Link to comment Share on other sites More sharing options...
martyryum Posted September 7, 2014 Author Share Posted September 7, 2014 you Sir, are a lifesaver. Fixing the slots fixed the issue. Muchas gracias. Link to comment Share on other sites More sharing options...
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