Shadowborn190 Posted June 3, 2010 Share Posted June 3, 2010 I recently started to see a glitch in my game where after about 30 minutes (on the games clock) my character gets transported to the test labs of what I think is vault 87 and the vault door closing sound loops and I can only move a few feet in game and look about 30 degrees any direction, then after a few minutes (real world time) I get to control my person freely again, but if i move to far from the point I am spawned from I get teleported back to that spot and if i turn around and try to enter the door to the living area I just end up back at the original spawn point Here is a list of the mods that I am currently running and the load order: fallout3.esmpointlookout.esmanchorage.esmthepitt.esmbrokensteel.esmzeta.esmhairpack.esmproject beauty.esmcalibr.esmfook2 - main.esmfook2 - [*censored*] world and neighbourhood kit.esmfook2 - [dik] dlc improvement kit.esmmart's mutant mod.esmfemaleenclavesoldiers - broken steel.espstar wars mod.esphair_add_npc.espdk_bullettime.espclaw - powerarmortraining.esptakingoutthetrash.esp1sb_venomousarmor.esplessrocks.espclutterfreeworld.espmuzzle with no lightening.esprcmarketnofire.especho_usebothgloves.espnofxenglish.espno blur on hit.espproject beauty- broken steel.espproject beauty- point lookout.espasharaspresets.espnonsenseremover.espzombie sounds v2.espzoomreworked.espreduced dust particles v02.espweaponmodkits.espweaponmodkits - thepitt.espweaponmodkits - brokensteel.espweaponmodkits - pointlookout.espweaponmodkits - fook.espzumbs'_overhauled_real_time_security.espmart's mutant mod.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - no corpse flies.espmart's mutant mod - natural selection.espmart's mutant mod - zones respawn.espmart's mutant mod - fook2.espowned!.espfeng shui.esprivet city cleaned.espcleaned museum.esp[calsar]steelignotbars.espfook2 - main.espfook2 - [eve] energy visuals enhanced.espfook2 - [dik] dlc improvement kit.espfook2 - mothership zeta.espstealth kills enabled.espstealth kills enabled - pitt compatibility.espdarnifieduif3.esp Any help in this matter will be greatly appreciated Link to comment Share on other sites More sharing options...
Shadowborn190 Posted June 4, 2010 Author Share Posted June 4, 2010 Never mind about the problem, I was using a save file I found on the nexus that started me out before leaving the vault, when I reinstalled the game and started the save again, I saw fawkes leaving before me, I started a brand new game and have be playing for about three hours and have not run into this problem. Link to comment Share on other sites More sharing options...
gfh110 Posted June 23, 2010 Share Posted June 23, 2010 Actually, I'm experiencing this same glitch. My load order is posted below. I haven't added or subtracted anything while I've been playing and I'm on a brand new character, now level 10, not an old save. The last thing I did in the game was clear out Vault 108. I'm on "Scientific Pursuits" on the Main Quest, current goal to gain entrance to Vault 112. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.ESMFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espFellout-pipboylight.espGalaxyNewsRadio100[M].espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espFOOK2 Main [Hotfix].espFOOK2 DIK [Hotfix].espWeaponModKits.espWeaponModKits - FOOK.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - No Ghoul Raise.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espFellout-Full.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espMerge.esp I'm going to try to start systematically eliminating suspects and I have an earlier save with this same character 5 levels ago so I'll experiment with that as well. Any advice would be appreciated. -G Link to comment Share on other sites More sharing options...
Werdo Posted June 28, 2010 Share Posted June 28, 2010 same here. I'm at the tranguility lane right now, and the game just keeps teleporting me to the testing labs. I think FOOK is causing this, because this didn't ever happen before in the older versions Link to comment Share on other sites More sharing options...
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