JKW1994 Posted June 3, 2010 Share Posted June 3, 2010 Basically, I need to know what the script for adding active magic effects to the player without enchanting the armor/weapon itself (a great example of this is the overlord armour in Frostcrag Reborn), as I want to add these effects to my character when they equip a certain set of armour Any help at all is greatly appreciated :) Link to comment Share on other sites More sharing options...
kieranfoy Posted June 3, 2010 Share Posted June 3, 2010 First, make an ABILITY with the desired effects. Name it aamyarmorspell. Then use this script on the armor itself: begin onequip player.addspell aamyarmorspell end begin onunequip player.removespell aamyarmorspell end Just change the name, and you can use this script for all sorts of things. Can also use things like playmagicshadervisuals X (when x = number of seconds played), playsound3d (will not stop if it's looping), message "your mesage here" , etc. Lots of stuff you can do. Link to comment Share on other sites More sharing options...
JKW1994 Posted June 3, 2010 Author Share Posted June 3, 2010 Thanks very much Kieranfoy :) You really are a pillar of the community, you actually do so much on the boards :P Link to comment Share on other sites More sharing options...
kieranfoy Posted June 3, 2010 Share Posted June 3, 2010 No prob. ;) A piece of advice? Armro that adds spell effects is awesome. Using sound and visuals are also awesome. Try having the armor play an appropriate sound when equiped. If it's mechanical (as in, high-tech) the sound of an enchanting altar or one of Jyggalags footsteps, and have it glow silver. Try creating new shaders but changing the name and color of old ones, and use those. Really, there's no end of awesomness. Link to comment Share on other sites More sharing options...
JKW1994 Posted June 3, 2010 Author Share Posted June 3, 2010 Also, (might as well give away my basic idea here :P) would there be any way to apply this ability only if the whole set of a certain armour was equipped? Link to comment Share on other sites More sharing options...
JKW1994 Posted June 3, 2010 Author Share Posted June 3, 2010 Basically, i guess it'd sound something like "If (all fur armour) is equipped, addspell (fur armor bonus)"Sorry about this, im a total newb when it comes to scripting :L Link to comment Share on other sites More sharing options...
kieranfoy Posted June 3, 2010 Share Posted June 3, 2010 Not that I know of. Sorry. Link to comment Share on other sites More sharing options...
krimzin Posted June 3, 2010 Share Posted June 3, 2010 I think there is a way.it would be quite long and arduous though.It may have to be a quest script, with a very long list of "if" conditions [i.e. If player.getequipped helm == 1 && player.getequipped gauntlets == 1 etc]But in all reality, it is quite possible.The CS Wiki is your new holy bible lol [or Koran or whatever your religion forces you to read to have a pleasant afterlife (The gods have no sympathy for illiterates it seems)] Link to comment Share on other sites More sharing options...
JKW1994 Posted June 4, 2010 Author Share Posted June 4, 2010 Playing through i've just found out that Oscuro does something similar with the dread armor in OOO, I'll study that and try and figure out how it works?Want me to post it up if you're interested? Link to comment Share on other sites More sharing options...
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