babyeatingdingo Posted June 4, 2010 Share Posted June 4, 2010 so after reinstalling, all the textures and emshes in my FO3 data folder are in an archive thing, and when i drag other textures and meshes into the data folder they dont overwrite as they should. what do i do? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 4, 2010 Share Posted June 4, 2010 They're not going to overwrite anything if there's nothing to overwrite. On a new install there will be nothing to overwrite, which is as it should be. As you long as you apply some form of archive invalidation there is no problem. Link to comment Share on other sites More sharing options...
babyeatingdingo Posted June 4, 2010 Author Share Posted June 4, 2010 They're not going to overwrite anything if there's nothing to overwrite. On a new install there will be nothing to overwrite, which is as it should be. As you long as you apply some form of archive invalidation there is no problem. since theres nothing to overwrite, its impossible change any textures and meshes. i drop textures and meshes into the data folder, but nothing in the game changes because i doesnt overwrite the corresponding things in the FO3 texture/mesh folder Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 4, 2010 Share Posted June 4, 2010 Archive Invalidation means the game will use what you have in your meshes/textures/etc folders instead of what's in the BSA. Are you using ArchiveInvalidationInvalidated or toggled the invalidation button in FOMM? Link to comment Share on other sites More sharing options...
babyeatingdingo Posted June 4, 2010 Author Share Posted June 4, 2010 Archive Invalidation means the game will use what you have in your meshes/textures/etc folders instead of what's in the BSA. Are you using ArchiveInvalidationInvalidated or toggled the invalidation button in FOMM? i had Archive Invalidation Invalidated back before i had to reinstall, but i dont remember how to use it at all anymore : / Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 4, 2010 Share Posted June 4, 2010 If you use FOMM, just click the toggle invalidation button. Link to comment Share on other sites More sharing options...
babyeatingdingo Posted June 5, 2010 Author Share Posted June 5, 2010 ok thanks Link to comment Share on other sites More sharing options...
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