devinpatterson Posted September 16, 2014 Share Posted September 16, 2014 Actually, you can change the SpeedMult actor value for the player to avoid having everyone moving faster. I don't believe that's the case (although I'd be happy to be proven wrong). I only see fMoveBaseSpeed & fMoveRunMult and I'm pretty sure those affect the player *and* NPCs. If you have a game setting for just the player could you shoot me the name of it? I don't think it's likely though, since fMoveBaseSpeed & fMoveRunMult works on the player and it seems like it would have been redundant (although useful for us) for the developers to have a separate setting for the player character. This is what makes a sprinting feature possible. Not really, if you look at most (or at least the ones I'v seen, like the one linked in this thread) of the increased running/walking mods they use fMoveBaseSpeed & fMoveRunMult, but if the sprinting mods use something different I'd love to hear what it is.....could be very useful. I'll take a look at see what nexus has..... So the animation becomes the only real concern, and that is a big one in my opinion. :/ Yeah :sad: Link to comment Share on other sites More sharing options...
devinpatterson Posted September 16, 2014 Share Posted September 16, 2014 Ooops right you are, missed the part where you referenced the speed multi as an AV. Well may still be worth making it for the OP even if the animation is funky. Link to comment Share on other sites More sharing options...
Fallout2AM Posted September 16, 2014 Share Posted September 16, 2014 (edited) that should work, but it should be affected only after taking some damage or equip/unequip etc. an action that forces the core to "refresh" the speed of the actor. You can easily check it via console - set speedmult x doesn't change anything, but after you wield/unwield a weapon then you go with the modified speed. While I feel using walk animation while aiming instead of run should be something hardcoded. Edited September 16, 2014 by Fallout2AM Link to comment Share on other sites More sharing options...
devinpatterson Posted September 17, 2014 Share Posted September 17, 2014 that should work, but it should be affected only after taking some damage or equip/unequip etc. an action that forces the core to "refresh" the speed of the actor. You can easily check it via console - set speedmult x doesn't change anything, but after you wield/unwield a weapon then you go with the modified speed. While I feel using walk animation while aiming instead of run should be something hardcoded. Interesting, so an event or action is required for the game engine to refresh/update the speedmulti? Would you happen to know what other events can trigger an update besides taking damage and equipping a weapon? And BTW thanks for the info Fallout2AM, that would have probably been frustrating to put together without it. Link to comment Share on other sites More sharing options...
Ladez Posted September 17, 2014 Share Posted September 17, 2014 Interesting, so an event or action is required for the game engine to refresh/update the speedmulti? Would you happen to know what other events can trigger an update besides taking damage and equipping a weapon? And BTW thanks for the info Fallout2AM, that would have probably been frustrating to put together without it. I'm not sure that regular HP damage will trigger it, but I know for a fact that damage to either leg condition will as I've relied on this before. Simply doing 1 point of damage to either leg and healing it in the next frame should suffice. Link to comment Share on other sites More sharing options...
devinpatterson Posted September 18, 2014 Share Posted September 18, 2014 I'm not sure that regular HP damage will trigger it, but I know for a fact that damage to either leg condition will as I've relied on this before. Simply doing 1 point of damage to either leg and healing it in the next frame should suffice. Weirdness, is that limited to speedmult or does it also apply to some other stats? Link to comment Share on other sites More sharing options...
Ladez Posted September 18, 2014 Share Posted September 18, 2014 Just for SpeedMult I'm sure. It's like Fallout2AM said, it forces the actor to reevaluate it's speed, since sneaking, having a weapon out and becoming crippled affects speed. Link to comment Share on other sites More sharing options...
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