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Faster walk speed when aiming


pepertje

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Actually, you can change the SpeedMult actor value for the player to avoid having everyone moving faster.

I don't believe that's the case (although I'd be happy to be proven wrong). I only see fMoveBaseSpeed & fMoveRunMult and I'm pretty sure those affect the player *and* NPCs. If you have a game setting for just the player could you shoot me the name of it? I don't think it's likely though, since fMoveBaseSpeed & fMoveRunMult works on the player and it seems like it would have been redundant (although useful for us) for the developers to have a separate setting for the player character.

 

This is what makes a sprinting feature possible.

Not really, if you look at most (or at least the ones I'v seen, like the one linked in this thread) of the increased running/walking mods they use fMoveBaseSpeed & fMoveRunMult, but if the sprinting mods use something different I'd love to hear what it is.....could be very useful. I'll take a look at see what nexus has.....

 

So the animation becomes the only real concern, and that is a big one in my opinion. :/

Yeah :sad:

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that should work, but it should be affected only after taking some damage or equip/unequip etc. an action that forces the core to "refresh" the speed of the actor. You can easily check it via console - set speedmult x doesn't change anything, but after you wield/unwield a weapon then you go with the modified speed. While I feel using walk animation while aiming instead of run should be something hardcoded.

Edited by Fallout2AM
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that should work, but it should be affected only after taking some damage or equip/unequip etc. an action that forces the core to "refresh" the speed of the actor. You can easily check it via console - set speedmult x doesn't change anything, but after you wield/unwield a weapon then you go with the modified speed. While I feel using walk animation while aiming instead of run should be something hardcoded.

Interesting, so an event or action is required for the game engine to refresh/update the speedmulti? Would you happen to know what other events can trigger an update besides taking damage and equipping a weapon? And BTW thanks for the info Fallout2AM, that would have probably been frustrating to put together without it.

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Interesting, so an event or action is required for the game engine to refresh/update the speedmulti? Would you happen to know what other events can trigger an update besides taking damage and equipping a weapon? And BTW thanks for the info Fallout2AM, that would have probably been frustrating to put together without it.

 

I'm not sure that regular HP damage will trigger it, but I know for a fact that damage to either leg condition will as I've relied on this before. Simply doing 1 point of damage to either leg and healing it in the next frame should suffice.

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I'm not sure that regular HP damage will trigger it, but I know for a fact that damage to either leg condition will as I've relied on this before. Simply doing 1 point of damage to either leg and healing it in the next frame should suffice.

Weirdness, is that limited to speedmult or does it also apply to some other stats?

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