Necroflange Posted September 9, 2014 Share Posted September 9, 2014 I really hope im not beating a dead horse in the ground with the "I cant get my idle markers to work" topic, but here goes.. So iv been banging my head against a wall trying to get idle markers to work for me and get them to do what i want them to do... basicly to play an animation of my choice in a loop. some i can get to work for me, but i cant get them to repeat. They play once and the npc just stops and looks at me... i can engage the npc in dialog, and when i exit dialog with him he plays it again then stops.. but in the mod you wont talk to them anyway. some just wont play at all. I came across a thread somewhere that said some animations work with idle markers and others don't.. which brings us to the first question: 1) is there a list somewhere that specifies these idles or is there a way to tell which ones work with idle markers and which ones don't? So as I searched on, i found a way to make custom furniture by goin: Menu> Gameplay> IdleAnimations> InsertChild.. and this worked great for what i was doing which was basicly this: i'm making a lab and have scientist standing around doing different stuff.. typing on terminals..useing microscopes..fiddling around with lab equipment and tables, and all they have to do is just stand there and do thier thing indefinetly, until time comes when a script runs and factions change and they attack the player. So this method worked great cause is gives me the option to loop the animation forever. The problem is that if i choose an an animation, ( i.e CheckBeakerA * and CheckBeakerB * ) that involves an object, the animimation plays perfectly, it loops forever, but theres no object. For example CheckBeakerA * the npc holds up a beaker, swishes it around and inspecs it, but the way i have it rigged, theres no beaker. i'v tried it with a cpl other animations that invovle objects and get the same result. So question two.. 2) is there a way to get these objects to show?..threw conditioning or some other trickery?.. im really wanting to use these idles and to use them in the custom furniture format..id hate to have to settle for something else.. ( pick another animation that "works") the only other way i got this to work was to make a "use item at" package and referance the "UseMicroscope" furniture.. instead of playing the microscope animation it played the beaker animation..which made no sence at all to me.. and then it would just play once and then stop. I've tried about every combination of packages, idle marker and furniture i could think of, or could find in threads, to no avail.. Im sure Im missing something or misunderstand the way these things work.. any help or guidance would get greatly appreaciated.. Thanx in advance for any help.. Link to comment Share on other sites More sharing options...
jazzisparis Posted September 9, 2014 Share Posted September 9, 2014 For each idle animation, if you want it to use an object, you need to create an anim object (Miscellaneous > Anim Object) and associate it with the animation. Link to comment Share on other sites More sharing options...
Necroflange Posted September 9, 2014 Author Share Posted September 9, 2014 Thanx for the speedy reply... And right on to you..!!! it worked.!! thanx a ton dude.. took me a min to figure it out but i got it..thanx again..!!! do you have any insight on the different animations for the idle markers?.. a list, or a tutorial or somerthing?.. i wish i could find better info on them.. Link to comment Share on other sites More sharing options...
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