StonersCharm Posted June 4, 2010 Share Posted June 4, 2010 What is the problem when CS says that "GetDistance requires an explicit reference in quest script?" Any help would be great. Thank you Link to comment Share on other sites More sharing options...
GreatLucifer Posted June 4, 2010 Share Posted June 4, 2010 With explicit reference it probably means persistent referance. Make sure the target is persistent, and it'll probably work. Persistent reference is a small checkbox, btw. Lucifer Link to comment Share on other sites More sharing options...
StonersCharm Posted June 4, 2010 Author Share Posted June 4, 2010 Thank you responding but it turned out it was because i forgot the "player." before "getdistance" lol Do you have any idea how activate an initially disabled npc at a specific point in a quest? Link to comment Share on other sites More sharing options...
GreatLucifer Posted June 5, 2010 Share Posted June 5, 2010 yeah, with scripting... roughly said; if stageXX == / >= X, npcX.activate. Properly structured ofcourse :P Link to comment Share on other sites More sharing options...
David Brasher Posted June 5, 2010 Share Posted June 5, 2010 SCN AAGiantSCRIPT ; Object script applied to the giant Begin Gamemode If Getstage AAGeorgeTheGiantKiller == 15 AAGiantREF.enable EndIf End Link to comment Share on other sites More sharing options...
StonersCharm Posted June 5, 2010 Author Share Posted June 5, 2010 Thanks. It works now Link to comment Share on other sites More sharing options...
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