StonersCharm Posted June 4, 2010 Share Posted June 4, 2010 Does anyone know how to activate an initially disabled npc at a specific point in a quest? Link to comment Share on other sites More sharing options...
David Brasher Posted June 5, 2010 Share Posted June 5, 2010 SCN AAGiantSCRIPT ; Object script applied to the giant Begin Gamemode If Getstage AAGeorgeTheGiantKiller == 15 AAGiantREF.enable EndIf End Link to comment Share on other sites More sharing options...
StonersCharm Posted June 5, 2010 Author Share Posted June 5, 2010 Thanks man. Im a noob and I'm just getting started on this mod so I'm sure ill have plenty more questions on here lol Link to comment Share on other sites More sharing options...
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