KEGames Posted June 5, 2010 Share Posted June 5, 2010 Note: I have just started modding, so I don't know what kind of stuff you require to help me out. So I was working on a new kind of enemy, the Cannibals, like the raiders.I got the whole random enemy, AI, Faction, Combat Style, etc. working. However, the thing thats bugging me is that they're not cannibals. This seems a little stupid but I'm trying to make it so when an NPC/PC dies, the cannibals will go over to the corpse and cannibalise them. I was trying to get this working via 2 AI Packages, one moves any Cannibals in the vicinity over to the character that just died. The other is the actual cannibalising one. The conditions I used for the first one wereA check if the PlayerRef is dead (= 1)A distance check, not too far, but not too close (otherwise the other package activates if too near) (10<Distance<20) The conditions for the second one are:The PlayerRef is dead check againA distance check to make sure they are close enough (<10) Result script (begin) is:CannibalREF.AddPerk Cannibalplayer.StartCannibal CannibalREF That is all. (Note: I am only testing it with the player first, then I will add NPCs after)I would be greatful if someone could help me out, as there's nothing more annoying as to see cannibals who aren't really cannibals. Link to comment Share on other sites More sharing options...
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