LithianLord Posted June 7, 2010 Author Share Posted June 7, 2010 So for the PlaySound SoundName i would write a snippit of: if DoOnce == 0 PlaySound \Data\Sound\fx\FXMySound.wav set DoOnce to 1 endif ?No. I'm not sure that I can explain more clearly than I have already attempted. A sound is like any other object. If you create a piece of custom armor then you first create its object name in the GECK. Say I make KevlarVest as a new armor. I open an edit window for a new object, give it an item ID like KevlarVest and then I list the directory locations of the .NIF and .DDS files that are my custom files. Then I don't have to include those directory locations in a GECK script, just the Item ID. ( player.additem KevlarVest 1 ). It is the same routine with sound files. if DoOnce == 0 PlaySound KevlarVestHit set DoOnce to 1 endif Oh I apologize. I mis-read it and now it all works fine. Thank you for the help :thumbsup: Link to comment Share on other sites More sharing options...
LithianLord Posted June 7, 2010 Author Share Posted June 7, 2010 Anyway to end Playsound on certain trigger? I was thinking removeScriptPackage but nothing I find really helps. I'm trying to run a loop sound only when player is in a certain cell. Link to comment Share on other sites More sharing options...
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