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Voices from nowhere


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I'm beta testing my quest mod, which features a lot of custom dialogue, and one of the problems I haven't been able to solve is NPC conversational greetings coming out of nowhere. I'll be inside their interior cell, but nowhere remotely near them and I'll hear their "Hello" greeting line, clear as if I was standing in front of them.

 

My guesses as to the cause is that either the distance trigger for their line is way too big (though I don't know how to control that) or that the line is being triggered by one NPC talking to another and for some reason it comes through clear, even though I'm nowhere near them.

 

Open to any suggestions...

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Think I've figured out the issue comes from the NPCs using the custom lines to converse w/ one another. I set the player as the target and the issue no longer occurs. So the question becomes, why when conversing w/ these lines, one NPC to another, can I hear them from four rooms away?
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  • 2 weeks later...
Scratch that - Even w/ the player set as required target I still hear the custom greeting clear as day even when I'm nowhere near the NPC. Any ideas?! Is there some way to modify the trigger radius of conversational greetings? Or is it possible that something else is somehow responsible for the line being played? So confused...
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