thefourwings Posted June 6, 2010 Share Posted June 6, 2010 I'm beta testing my quest mod, which features a lot of custom dialogue, and one of the problems I haven't been able to solve is NPC conversational greetings coming out of nowhere. I'll be inside their interior cell, but nowhere remotely near them and I'll hear their "Hello" greeting line, clear as if I was standing in front of them. My guesses as to the cause is that either the distance trigger for their line is way too big (though I don't know how to control that) or that the line is being triggered by one NPC talking to another and for some reason it comes through clear, even though I'm nowhere near them. Open to any suggestions... Link to comment Share on other sites More sharing options...
thefourwings Posted June 12, 2010 Author Share Posted June 12, 2010 Could really use some help with this - anyone have any ideas? I don't want to have to cut all conversational greeting lines from the mod in order to resolve the issue... Link to comment Share on other sites More sharing options...
thefourwings Posted June 15, 2010 Author Share Posted June 15, 2010 Think I've figured out the issue comes from the NPCs using the custom lines to converse w/ one another. I set the player as the target and the issue no longer occurs. So the question becomes, why when conversing w/ these lines, one NPC to another, can I hear them from four rooms away? Link to comment Share on other sites More sharing options...
thefourwings Posted June 27, 2010 Author Share Posted June 27, 2010 Scratch that - Even w/ the player set as required target I still hear the custom greeting clear as day even when I'm nowhere near the NPC. Any ideas?! Is there some way to modify the trigger radius of conversational greetings? Or is it possible that something else is somehow responsible for the line being played? So confused... Link to comment Share on other sites More sharing options...
thefourwings Posted August 30, 2010 Author Share Posted August 30, 2010 I'm only a few days from release and this is the only bug I haven't been able to fix. Would REALLY appreciate any ideas as to the cause and/or solution Link to comment Share on other sites More sharing options...
HugePinball Posted August 30, 2010 Share Posted August 30, 2010 Are those sound files in stereo? I believe they need to be mono in order for the game to simulate 3D positioning. Link to comment Share on other sites More sharing options...
thefourwings Posted August 30, 2010 Author Share Posted August 30, 2010 Really? I'd heard the opposite: that dialogue had to be stereo and radio files had to be mono. Will try converting the conversational greeting lines to mono and see if that fixes it... Link to comment Share on other sites More sharing options...
HugePinball Posted August 31, 2010 Share Posted August 31, 2010 I haven't really worked with dialog, so I could be wrong, but I thought when I've poked around in the vanilla dialog sound files in the past, they were mono. Link to comment Share on other sites More sharing options...
thefourwings Posted September 11, 2010 Author Share Posted September 11, 2010 That's exactly what the issue was! Thank you SO much! Link to comment Share on other sites More sharing options...
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