Shadow_Star Posted June 7, 2010 Share Posted June 7, 2010 When attempting to create mods based off of the official plug-ins of Knights of the Nine, Frostcrag Spire, or Battlehorn Castle, the Construction Set crashes when I attempts to save. I have tried using both of the esp mastering and the bit flip function of Wrye Bash, but, during the loading of the Construction Set, a warning box appears that says "Some of the bad forms encountered during load could not be removed from the file." I have successfully created mods based on the other plug-ins, using the methods Wrye Bash provides, with success every time (Vile Lair, Thieves Den, Orrery, etc...). Is there a way to remove these "bad forms" during load or is there an alternative method? Link to comment Share on other sites More sharing options...
David Brasher Posted June 8, 2010 Share Posted June 8, 2010 I know from personal experience that you can make a mod from Knights of the Nine by modifying the existing .esp and saving it. I think all the other Knights of the Nine mods did it the same way. Unfortunately this makes them all incompatible. Deinstallation can go bad if gamers installed on top of their only copy of the original. There is also the legal issue. If you upload this kind of mod, you have to be sure to leave out enough pieces that it won't work if someone who hasn't bought a copy of the DLC tries to play it. Link to comment Share on other sites More sharing options...
Shadow_Star Posted June 8, 2010 Author Share Posted June 8, 2010 (edited) I thought so too, but I don't see how I was able to use the bit flip method for the other plug-ins, such as Vile Lair, with success. I had considered copying the original esp. file, but as you mentioned, this would cause compatibility issues. However there must be a way since the Unofficial Patches for Battlehorn, Frostcrag, and Knights do not seem to use the original plug-in itself, instead using it as a Master File, which do have have such compatibility issues. I'm just not understanding how and why the bit flip method wouldn't work for Knights, Frostcrag, or Battlehorn, but does for the other official plug-ins. Edit: Well I've figured it out. I duplicated the original .esp file and made my changes to it. Then I proceeded to go into Wrye Bash once I was done and add the original .esp file as a Master. Edited June 10, 2010 by Shadow_Star Link to comment Share on other sites More sharing options...
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