UnmeiX Posted September 12, 2014 Share Posted September 12, 2014 (edited) Okay, so.. This condition function. It's listed as obsolete here, and I'm not entirely sure that it really would have done what I'd want it to, but... Well.. I'm wondering if there's a condition to check if a specific idle is playing? The question comes from my RSE patch.. Frostfall and RND (or other needs mods) have an odd collision with hand-warming/eating animations that creates really strange behavior (namely, teleporting to an interior cell). I'd originally thought that a conditional check on eating/drinking animations to see if the hand-warming idle is playing would solve the issue. That still might be the case, but I can't seem to find the function that would have allowed that. Edited September 12, 2014 by UnmeiX Link to comment Share on other sites More sharing options...
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