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IsIdlePlaying?


UnmeiX

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Okay, so.. This condition function. It's listed as obsolete here, and I'm not entirely sure that it really would have done what I'd want it to, but...

 

Well.. I'm wondering if there's a condition to check if a specific idle is playing?

 

The question comes from my RSE patch.. Frostfall and RND (or other needs mods) have an odd collision with hand-warming/eating animations that creates really strange behavior (namely, teleporting to an interior cell).

 

I'd originally thought that a conditional check on eating/drinking animations to see if the hand-warming idle is playing would solve the issue. That still might be the case, but I can't seem to find the function that would have allowed that.

Edited by UnmeiX
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