Veterinchild212 Posted June 8, 2010 Share Posted June 8, 2010 ok so i started scripting this two days ago... the desired result was for my new quests to start after the player installs the mod and loads up his character for the first time. i havent tested it yet, but i dont think its in working order (something about it just dosnt seam logical), but the geck says its a working mod with no errors.if someone can fix it or rework it that would be great. p.s if someone can teach me how to do medium-to-basic scripting that would be awesome.. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 8, 2010 Share Posted June 8, 2010 Does the quest have 'start game enabled' ticked? If not, you need to add a line right above 'setStage ROCMQ01 1' that reads 'startquest ROCMQ01'. Link to comment Share on other sites More sharing options...
Veterinchild212 Posted June 8, 2010 Author Share Posted June 8, 2010 Does the quest have 'start game enabled' ticked? If not, you need to add a line right above 'setStage ROCMQ01 1' that reads 'startquest ROCMQ01'. it is start game enabled. Link to comment Share on other sites More sharing options...
Veterinchild212 Posted June 8, 2010 Author Share Posted June 8, 2010 ok so i started up fallout and nothing happened. no notification or anything. seams like the script is non-functioning. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 8, 2010 Share Posted June 8, 2010 On your quest stage, do you have a result script setting objective displayed? With the script as you have shown it, I wouldn't expect to see anything happen immediately. Go to console and type 'sqv questid' where questid id the id from geck. It will show you the variables for your quest. So if it shows Doonce = 1, then you know your script is working. Link to comment Share on other sites More sharing options...
Veterinchild212 Posted June 13, 2010 Author Share Posted June 13, 2010 well i havent tested it in the console but i found out a small problem that could have nulled the script; i had a number of incorrect quest stages pointed to that did not exist. i think ive corrected the problem. tnx Link to comment Share on other sites More sharing options...
Veterinchild212 Posted June 13, 2010 Author Share Posted June 13, 2010 Bad news -> http://hphotos-snc3.fbcdn.net/hs201.snc3/20839_475037933848_334512623848_6127250_1814464_n.jpg Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 14, 2010 Share Posted June 14, 2010 don't type questid, replace it with the id for your quest (the number from geck, not the name). Link to comment Share on other sites More sharing options...
Veterinchild212 Posted June 16, 2010 Author Share Posted June 16, 2010 I GOT IT!!! IM SO HAPPY! http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs381.snc3/23324_476176438848_334512623848_6159450_2917663_n.jpg Final Script scn ROCMQStart ;used with ROCMQ01 short DoOnce ;A simple DoOnce variable Begin Gamemode ;Runs check to see if dlc has been installed for the first time if GetStage ROCMQ01 < 10 if ( DoOnce == 0) setStage ROCMQ01 10 ShowMessage ROCMQStartMesg Set DoOnce to 1 endif endif end Link to comment Share on other sites More sharing options...
Recommended Posts