legobrick100 Posted September 13, 2014 Share Posted September 13, 2014 Basically, I have been trying to make a room into it's own mod (ExampleA.esp) and put a mod-weapon in it. (ExampleB.esp)I specifically modified ExampleB to put the weapon into the room, rather than make THAT it's own esp.I understand the basics of load order, how it has to be in an order where the room is made first, then the weapon is put into the room.Which, If I'm not mistaken, is this:ExampleA.espExampleB.espYet, when I go into the room, the weapon is not in it. What am I doing wrong? Do I have to Define ExampleA as ExampleB's master?(I would simply modify ExampleB to make the room, but I plan to put a few modded items into it, from a few different mods)Any help would be appreciated. Link to comment Share on other sites More sharing options...
14223154 Posted September 13, 2014 Share Posted September 13, 2014 yes, you do need to designate mod A as Mod B's master file. Link to comment Share on other sites More sharing options...
legobrick100 Posted September 13, 2014 Author Share Posted September 13, 2014 (edited) Okay, I'll try it. Edit:I can't figure out how to designate master files, but I did convert mod A to an esm. Edited September 13, 2014 by legobrick100 Link to comment Share on other sites More sharing options...
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