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"The Waters of Life" main quest frozen?


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Hey guys. First up, let me just say I'm incredibly impressed with all the work that goes into making great, free content for FO3 and Oblivion. I've used the Nexus extensively for both games.

 

I'm re-playing FO3's main quest and during the part of the Waters of Life quest where you're supposed to clear Project Purity of Super Mutants for the science team, I've done that, but the quest hasn't changed status and every time I talk to my Dad there's no option to say that the building is clear. The game seems to feel there are more mutants where there aren't. I'm playing Vanilla FO3, legit copy, with the following mods:

 

 

GalaxyNewsRadio100[M].esp

Mart's Mutant Mod - FOOK2.esp
! This plugin depends on master 'fook2 - main.esm', which is loading after it in the load order
! This plugin depends on master 'mart's mutant mod.esm', which is loading after it in the load order
  Requires FOOK2 - Main.ESM and Mart's Mutant Mod.esm

EVE.esp (Inactive)
* The current load order of this mod does not match the current template

Fellout-Anchorage.esp (Inactive)
* The current load order of this mod does not match the current template

Fellout-SOTD.esp (Inactive)
* This mod does not exist in the current template

Fellout-BrokenSteel.esp (Inactive)
* The current load order of this mod does not match the current template

Fellout-pipboylight.esp
* The current load order of this mod does not match the current template

Fellout-Full.esp
* The current load order of this mod does not match the current template

CALIBR.esm (Inactive)
* The current load order of this mod does not match the current template

Mart's Mutant Mod.esm
* The current load order of this mod does not match the current template

Mart's Mutant Mod - Hunting & Looting.esp
* The current load order of this mod does not match the current template

Mart's Mutant Mod.esp
* The current load order of this mod does not match the current template
  Requires Mart's Mutant Mod.esm

Mart's Mutant Mod - Tougher Traders.esp
* The current load order of this mod does not match the current template

Mart's Mutant Mod - Zones Respawn.esp
* The current load order of this mod does not match the current template

Mart's Mutant Mod - Natural Selection.esp
* The current load order of this mod does not match the current template

Mart's Mutant Mod - Reduced Wasteland Spawns.esp
* The current load order of this mod does not match the current template

FOOK2 - Main.esm
! This plugin depends on master 'calibr.esm', which is not loading
* The current load order of this mod does not match the current template
! This plugin requires 'calibr.esm', which was not found

FOOK2 - Main.esp
! This plugin depends on master 'calibr.esm', which is not loading
* The current load order of this mod does not match the current template
! This plugin requires 'calibr.esm', which was not found

FOOK2 - Mothership Zeta.esp (Inactive)
* The current load order of this mod does not match the current template

FOOK2 - [DIK] DLC Improvement Kit.esm (Inactive)
* The current load order of this mod does not match the current template

FOOK2 - [DIK] DLC Improvement Kit.esp (Inactive)
* The current load order of this mod does not match the current template

FOOK2 - [EVE] Energy Visuals Enhanced.esp
* The current load order of this mod does not match the current template

FOOK2 - [*censored*] World And Neighbourhood Kit.esm
! This plugin depends on master 'calibr.esm', which is not loading
* The current load order of this mod does not match the current template
! This plugin requires 'calibr.esm', which was not found

MyFOOK2 - Black & White Tranquility Lane.esp
* This mod does not exist in the current template

MyFOOK2 - No Rape Victims.esp (Inactive)
* This mod does not exist in the current template

P94-95.esp
* This mod does not exist in the current template

 

Any ideas? I want to thank this community again for all their hard work.

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