WolfDye Posted June 10, 2010 Share Posted June 10, 2010 Hello there As the title says, im having some trouble with "The Pitt"; the ambient sounds are missing, also those of working machinery such as auto axe's, welders, etc..Not only that , but also, everytime i pass the security check in the entrance, whenever i try to enter the Downtown Area, somehow i get stuck between two walls?!Is very strange, so i toggled clipping with the console commadns and i couldn't trigger the "Unsafe working conditions". Here's my mod load order if serves of any help. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CALIBR.ESM[X] FOOK2 - Main.ESM[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] Mart's Mutant Mod.esm[X] DCInteriors_ComboEdition.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] GhostRadio.esp[X] Existence2.0.esp[X] Binoculars.esp[X] BusworldV1.05d.esp[X] FOOK2 - Main.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] FOOK2 - Main [Hotfix].esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] MyFOOK2 - No Rape Victims.esp[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] Tailor Maid.esp[X] Tailor Maid Anchorage.esp[X] Tailor Maid PITT.esp[X] Tailor Maid Brokensteel.esp[X] Feng Shui.esp[X] Tailor Maid ZETA.esp[X] Feng Shui - Keymap Template.esp[X] sunglassescollection.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - No Corpse Flies.esp[X] Mart's Mutant Mod - No DLC Increased Spawns.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - FOOK2.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] FOOK2 - DIK [Hotfix].esp[X] Rorshach.esp[X] FOOK2 Main [Hotfix].esp[X] FOOK2 DIK [Hotfix].esp[X] Receding.esp Any help would be really appreciated! Thanks in advance! Link to comment Share on other sites More sharing options...
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