Jump to content

GECK-Turbo effect and time manipulation


Cyberdyn

Recommended Posts

So i was tweaking the DK bullet time mod and i came with that idea :

 

I want the bullet time to slowdown the environement and the player but not at the same value.

 

For example 50% slowdown for the player and 80% slowdown for everything else. This is actually how bullet time works in max payne games.

 

Tweaking the turboeffect slowdown value don't solve the problem because it only allow to change the slowdown of the environment while the player is never slowed in turbo mode.

 

I tried to tweak the bullet time script to slow time globaly with sgtm and then applying the turbo effect to the player but it don't work, the turbo effect seems to override everything (timemult for player set back to 1.0 and timemult for environement set to turbotimemult).

 

 

So i guess it is not possible to do what i want. or am i missing something ?

Link to comment
Share on other sites

Not to sidetrack the discussion, but how does one increase the Turbo Effect? I'm incidentally editing another mod that involves tweaking the GRX Implant, but I have no idea how to adjust the turbo effect. Looked at the Turbo Effect itself and I'm not seeing any option that lets you double/halve/whatever it.

Link to comment
Share on other sites

You can directly edit the turbo effect in the effects list, look up turbo and you will see the effect from it attached, modify that and attach it to whatever you are trying to add it to, then (not sure how exactly) reverse the script for it, instead of adding a negative time to the world, add a negative time to the world and a positive time to the player.

Link to comment
Share on other sites

You can directly edit the turbo effect in the effects list, look up turbo and you will see the effect from it attached, modify that and attach it to whatever you are trying to add it to, then (not sure how exactly) reverse the script for it, instead of adding a negative time to the world, add a negative time to the world and a positive time to the player.

 

Right. Okay, so I'm looking at the Turbo Effect right now. I don't see any variables here that even look like it would make any kind of change. There's a section here called "Counter Effects", is that what I should adjust?

Link to comment
Share on other sites

Seems like Turbo is an Actor Value. I'm a complete GECK newb and I have no idea how this works (or how to script it). All I've actually done is crop out the Implant GRX script/quest (without understanding what they do) from Generic Perk Quest/Script and use them to make a new separate perk that works similarly. :<

Link to comment
Share on other sites

Gameplay > setting > fTurboTimeMultiplier 0.35 (by default)

 

This value represent how much the world will be slowed when using turbo effect while the player remain not slowed.

By default 0.35 mean the whole world will be running at 35% of its normal speed while the played will still be at 100% of its normal speed.

if you lower fTurboTimeMultiplier the world will be even more slower when using turbo effect.

 

The other way to alter time is with the command used in most BulletTimes script (sgtm x) and it only allow to slow the whole world for the same value.

 

Example :

 

sgtm 0.5

-> the whole world will be twice more slow including player

 

The turbo effect is hard coded and you can only change the value above.

 

So it is either everything slowed or everything but the player.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...