rowanmutt Posted June 11, 2010 Share Posted June 11, 2010 I'm cherry to these forums so please forgive me if this falls under the really stupid questions category. I've been going mod crazy (really the best thing about this game imo) and recently I downloaded a sleugh of mods for my game. Everything is ok except somewhere in one of the mods it changed the local map data to another language (German I believe). While it has by no means made the game un-playable, I would like to fix it if it's something as easy as replacing the right file. The specifics of the situation is this: When viewing the World map (zoomed all the way out, where you can select a fast travel location), the location names appear correctly in English (such as the Imperial City Market District). However, when viewing the local map (the one that shows you where all the stores and houses are in the district) the map information for the district is in German. So, all the houses and stores still have the proper names, but the district itself is in another language, and all the doors leading out to it are also in another language [so when I'm inside a Fighting Chance for instance, the door out says "Wooden door to (german name for the district)"]. This seems to be persisting for all localized areas. Is there an english version file I can download and replace in my game data to correct this without having to figure out and get rid of whichever mod did it? I really appriciate any help anyone can offer. Link to comment Share on other sites More sharing options...
mccrab Posted June 11, 2010 Share Posted June 11, 2010 To find out the mod that caused this it would help if you could post list of mods you installed when this happened or load order. Link to comment Share on other sites More sharing options...
yeldarb Posted June 11, 2010 Share Posted June 11, 2010 Growlf will usually tell you in the readmes for his mods that they will do this. With TESNexus down,I can't help you find a mod to fix this problem. Link to comment Share on other sites More sharing options...
rowanmutt Posted June 12, 2010 Author Share Posted June 12, 2010 To find out the mod that caused this it would help if you could post list of mods you installed when this happened or load order. I can't really be 100% sure because I really wasn't keeping track, but I'm fairly certain the day it happened I installed: -DianoArmor2-NPR Knight Armor-Syntyche's Cavern-Tona Clothes and Underwear-UFF RM Black Exnem Warrior Armor-Dark Beast Clothes-Nexon's Armory ENG-wNew Clothing 1 (rock clothes mod) Since then the only ones I've left enabled are: -Dark Beast Clothes-Nexon's Armory ENG-wNew Clothing 1 (rock clothes mod) Link to comment Share on other sites More sharing options...
Shadowfen Posted June 12, 2010 Share Posted June 12, 2010 To find out the mod that caused this it would help if you could post list of mods you installed when this happened or load order. I can't really be 100% sure because I really wasn't keeping track, but I'm fairly certain the day it happened I installed: -DianoArmor2-NPR Knight Armor-Syntyche's Cavern-Tona Clothes and Underwear-UFF RM Black Exnem Warrior Armor-Dark Beast Clothes-Nexon's Armory ENG-wNew Clothing 1 (rock clothes mod) Since then the only ones I've left enabled are: -Dark Beast Clothes-Nexon's Armory ENG-wNew Clothing 1 (rock clothes mod) Do you know which version of Nexons Armory you have installed? It's changelist includes mentions that wrong language cell names that were fixed. If you have the latest, perhaps there are still more issues there to be addressed. Link to comment Share on other sites More sharing options...
rowanmutt Posted June 12, 2010 Author Share Posted June 12, 2010 Do you know which version of Nexons Armory you have installed? It's changelist includes mentions that wrong language cell names that were fixed. If you have the latest, perhaps there are still more issues there to be addressed. I downloaded NexonsArmoryENGv101 from http://www.tesnexus.com/downloads/file.php?id=31340 . Link to comment Share on other sites More sharing options...
bben46 Posted June 12, 2010 Share Posted June 12, 2010 Just disabling a mod does not remove it. The texture, meshes and other parts are still installed - ONLY the esp is not started when you start the game. To completely remove a mod, you must go into all of the other folders an find those parts that were installed and manually remove them. OR, learn to use OMODs with OBMM. The OMOD format allows a one click install of the mod, and a one click FULL uninstall. A complete mod list would help, Please don't make the mistake of typing in every mod by name.How to post a Load order list article http://www.tesnexus.com/articles/article.php?id=295 It's also possible to use a wrong language patch. So if you did not get the proper language patch from the official Bethesda site that could cause the language problem. (Not a good idea to get patches from torrents) If it is the patch, the ONLY solution is to reinstall as patches work totally different from mods (BTW, The unofficial patches are actually mods and not true patches) This will get you back to vanilla (unmodified game). It does not remove the official patch as that is embedded in the Oblivion.exe. It is completely reversable if you follow the instructions on making a backup of your data folder. Bben's Oblivion Revert to Vanilla gamehttp://www.tesnexus.com/articles/article.php?id=340 If the problem is still there, then Here is a link to my complete uninstall/reinstall procedure located in the articles section of the Nexushttp://www.tesnexus.com/articles/article.php?id=240 It allows you to preserve any saves and mods, or remove them completely - your choice. Link to comment Share on other sites More sharing options...
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