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Load Order


Spineraker

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Version 1.0(not beta)

 

Dude, I've never heard of you before and I've looked at a lot of FOOK Dev posts and documents. If you've got a working 1.0 version outside of beta, you're on the FOOK Dev team and need to talk this issue out with them. My assumption is that you're not, and you think you know more than you do; it's starting to make you sound stupid.

 

My suggestion at this point is to disable EVERYTHING but the main game ESMs (fallout and DLCs) in FOMM. Don't load anything but these core components, and see if it loads normally. If it does, go ahead and load your mods--but this time, completely uninstall FOOK; I mean everything related to FOOK. After that, see if the game loads up. If it does, you've got a FOOK issue. Download the latest beta build from FookUnity and see if it works after that. Additionally, I'll point out that those hotfixes are for 1.1 beta 2--not 1.0. Since you'll be re-installing, you DON'T need those hotfixes anyway, as they're integrated into the core FOOK2 1.1 Beta 2 files with a new, clean download.

 

 

Again: If you do have "FOOK2 1.0 not beta", you either don't know what you're talking about or you're on the Dev Team. If you honestly know what you're talking about, and you are on the Dev Team, you need to talk to your mod cohorts back at Fook Unity; not us.

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VerwalterWulf- LMAO, it's not cut an dry install an play for 8 hours, you have to put in some hard work just using simple tiny mods, much less the nightmare you have wanting to use FOOK2, WMK, an MMM all together. Made a updated guide http://fallout3nexus...le.php?id=13100

 

Spineraker- I've went ahead an played on MergePatches which had errors. Was a long time ago. I've only had two that did that out of 20 load orders though. This last time I traced it down from it injecting things into fallout.esm Load the whole thing up with FO3edit, let it finish then scroll up an look for the any errors or something saying it's being injected into fallout.esm I know I had a couple of mods that did that "injecting" so I dropped those mods to keep things more clean. Then I merged all the MMM-DLC's into one .esp, which caused a merge patch error too. I guess the hard way to figure it out would be load half the load order, an see if the merge patch error comes back, if it doesn't it's one of the mods you didn't load, if it is then it's in the mods you did load, sort of cutting them in half. Until you figure out which one.

 

Man I'm having a blast in the long game. Geez I just played for 8 hours or so witout crashing. Wish I could remember the last things I did. I know I "chaos performance" shrunk the MMM feral ghouls, and Super Mutant armor, and before that I disabled hunting an looting. I kind of feel like the supersize textures are more prone to crash. Basicly anywhere I run into a FPS drop from MMM 2-6 spawns, I'll shrink those textures. I think ghouls I used 512 maps on, now I just need to go back an darken the normal maps on the ghouls so they are not as glossy. It's funny, they're meant to look like crap an MMM has such magic textures, but they look just as crappy with 512 maps, ha ha ha. It was 1024 maps, so the thinking is if you use 512 you can spawn twice as many, but the FPS drop plays into it too. There was an area with 100-150 ghouls which lagged the grapics, Heck it still lags with 512 maps, but not enough to really notice or effect the battles. The main reason why is because MMM uses different meshes for each ghoul. So in an area you have 100-150 ghouls using 12 different textures an 12 different meshes (or more) These meshes could all be the same mesh basicly an use the GECK to apply alternate textures (thus allowing more feral ghoul rampage) Not sure how I feel about it though. To busy putting heads on posts in the wasteland to actually work.

 

With FOOK2 you're going to probably have problems just from them using super large texture maps for raider armor an power armor, then the weapons an explosion from fook2 would make matters worse, which is probably why it crashed with you. I'm still not feeling strong enough to work on FOOK2 though. Geez it's a freaking mess just trying to figure out how to install, at which point you now have 3-4 Gb of total mess to fix. Right now I'm still looving my very simple load order 100% fixed an clean, which yeilds the long game even if I tax the poop out of it with mega battles. They all turn out different though. Just don't spend too much time working. I heard you can create a new user profile in your windows, then install fallout 3 there an you have two games installed, maybe one very simple one, an one very complex. Play an have fun on one, then slowly build the other, maybe, just checking, Nowdays I'll burn out on working after just a few hours.

 

I'd say I got at least 12 hours of work put into this load order. It's kiddie stuff compared to the kind of mods you two are using. 12 hours ain't no joke though. But I knew it would be the fastest build from keeping it to the simple mods I had to have. It's been edited a whole lot. Like for example the useable cigarettes effects last 5 minutes, Morphine uses the Inebriation drunken effect, UF3P's DLC.esp's were merged into one, optional MMM was merged into one, MMM-hunting an looting was disabled, GNR-100 had Broken steel quests added to it's script, EVE had it's camera's fixed, Calibr merchant now sells 3000 of any type ammo, Shells rain/auto-aim/VATS-MCE/VATS-longer-distance all had edits to make the settings less retarded, Riven's eyes added to the GREY race, and then I tested it over 2 weeks with 4-6 charicters while I made edits to anything I noticed, like Yao Guai got pwned most of the time, so bumpped them up to Broken Steel settings. Tons of balance issues like that.

 

Fallout3.esm

ThePitt.esm

Anchorage.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

Mart's Mutant Mod.esm

EnclaveCommander-OA-Pitt-Steel.esm

Enhanced Weather - Rain and Snow.esm

StreetLights.esm

RI_Core.esm

UF3P DLC Merged.esp

EVE.esp

EVE Operation Anchorage.esp

F3UmpaAnimation.esp

The Groovatron.esp

The Groovatron_DLC_Anch_Addon.esp

The Groovatron_DLC_Pitt_Addon.esp

The Groovatron_DLC_PL_Addon.esp

UPP - Original Perks.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Beverage Perks.esp

UPP - Quest Perks.esp

UPP - Experience Perks.esp

GalaxyNewsRadio100[M].esp

CALIBRxMerchant.esp

sc_slaves_stick_around_original_mezz_chance.esp

DK_BulletTime.esp

VATS - MCE.esp

VatsLongerDistance.esp

Precision_AutoAim_6000.esp

KaBOOM.esp

LessBouncyGrenades.esp

ShellRain.esp

Modern weapons.esp

HZ_Glock.esp

FullAutoPistolsV1.0med.esp

FullAutoPistolsV20test.esp

Books02.esp

StreetLights - Wasteland.esp

MothershipOmega.esp

Megaton Tweaks 1.28 (no podium).esp

Water_Tower_Hideout_byOrophin.esp

GG_WaterTowerHideout_v1_22_Alt.esp

Bottle That Water.esp

UsableCigarettes.esp

Inebriation-FOSE.esp

RI_Base3.esp

RI_PNeeds2S.esp

RI_FOSE.esp

RI_DoctorCost.esp

RI_CrippledEffects.esp

RI_Alcohol.esp

RI_LootTableRI.esp

RI_LootTablePN.esp

RI_PNAnchorage.esp

DarNifiedUIF3.esp

RI_PrimaryNeeds_DUI_Plugin.esp

AzarGypsyOutfits.esp

AzarGypsyOutfits_Malika.esp

Rivens_Eyescapes.esp

PlayerOnlyJGRetexture.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

RI_PNMMM.esp

Fellout-Full.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Fellout-pipboylight.esp

VendorCapsIncreased50X.esp

MergePatch.esp

Override-Drugs.esp

Override-Dialog.esp

Override-Scripts.esp

Override-DLC.esp

Override-EVE.esp

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