alfalfa140 Posted June 12, 2010 Share Posted June 12, 2010 It seems whenever my character is too close to a plasma explosion or the blast from the death ray I lose color. Here is my load order if it may help. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] RRCompanionVault.esm[X] RR5MoreMales.esm[X] RR5MoreFemales.esm[X] RRGuards.esm[X] Lings.esm[X] LingsDLC.esm[X] HairPack.esm[X] LingsFinerThings.esm[X] Animy_prostitution.esm[X] Nos' Cosmetic Resource.esm[X] xCALIBR.esm[X] Sharing and Caring Companions.esm[X] FOOK2 - Main.esm[ ] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] CALIBR.esm[X] Herculine's RR Scouts.esm[ ] FOOK2 - [DIK] DLC Improvement Kit.esm[X] Herculine's RR Scouts DLC.esm[X] 20th Century Weapons.esm[X] norepairneededv2.esp[ ] Millennium Falcon 2.0.esm[X] Mothership Crew.esm[X] CRAFT.esm[X] WAR - Champions of Reckoning.esm[X] Tau Ammo.esm[X] Abbreviated Effects.esm[X] Waysted_Resource_Pack.esm[X] TSC Air Support.esm[X] CrossModData.esm[ ] RTS.esm[ ] COMM.esm[ ] EnclaveCommander-OA-Pitt-Steel.esm[ ] EnclaveCommander-OA-Steel.esm[ ] EnclaveCommander-Steel.esm[X] Weight.esp[ ] SS Master File.esm[X] Fellout-Full.esp[X] Merc-RC.esp[ ] Merc-RTS.esp[X] Merc-ZetaCrew.esp[X] Helmetless Camouflage Stealth Suits.esp[X] hair_add_npc.esp[ ] ZetaMerchant0.95.esp[X] A-08 Fusion Cannon 2.0.esp[X] FOOK2 - Main.esp[ ] FOOK2 - [DIK] DLC Improvement Kit.esp[X] 20th Century v4 ALIVE (TEST Container).esp[X] 20th Century v4 ALIVE (Vendor).esp[X] 20th Century v4 ALIVE (NPC_Settler).esp[X] 20th Century v4 ALIVE (Raider).esp[X] 20th Century v4 ALIVE (RivetCity).esp[X] 20th Century v4 ALIVE (Brotherhood_Outcast).esp[X] 20th Century v4 ALIVE (SuperMutant).esp[X] 20th Century v5 ALIVE (Vendor).esp[ ] SS Creature Compendium.esp[X] 20th Century v5 ALIVE (Containers).esp[X] 20th Century v4 ALIVE (Vault 101).esp[X] 20th Century v4 ALIVE (Talon_Regulator).esp[X] 20th Century v5 ALIVE (NPC_Settler).esp[X] 20th Century v4 ALIVE (Chinese Ghoul).esp[X] 20th Century v5 ALIVE (Vault 101).esp[X] 20th Century v5 ALIVE (RivetCity).esp[X] SCC - Talk to Anyone.esp[ ] SS Weapon Effects.esp[ ] YearlingsGlasses.esp[X] 20th Century v5 ALIVE (Raider).esp[ ] Abandoned Car Fort Redone.esp[ ] CBOv1.4.esp[X] 20th Century v5 ALIVE (Slaver).esp[X] 20th Century v5 ALIVE (Chinese Ghoul).esp[ ] RTS_Life_Of_Raider_Addon.esp[X] 20th Century v5 ALIVE (SuperMutant).esp[ ] Existence2.0.esp[ ] JmarineArmorCOMM.esp[X] 20th Century v5 ALIVE (Talon_Regulator).esp[ ] EnclaveCommander-OA.esp[X] 20th Century v5 ALIVE (Brotherhood_Outcast).esp[X] Dree Perks Pitts.esp[X] Dukov_Storage.esp[X] 20th Century v5 ALIVE (TEST Container).esp[X] Dree Perks Mothership Zeta.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] BobbleheadDelivery3.0.esp[X] 100% Force Lock Chance.esp[X] agcTARDISf3.esp[X] Dree Perks Point Lookout.esp[X] Dree Perks Requested by Fans .esp[X] Dree Perks Anchorage.esp[X] Dree Perks.esp[X] Wasteland Travellers & Crowded Cities.esp[X] Imp's Laser Vision Perk.esp[X] 20000 Caps.esp[X] ExplodingRadios.esp[X] GalaxyNewsRadio100[M].esp[X] CheaterTerminal.esp[X] Aeroplane Mod.esp[X] CONELRAD 640-1240.esp[ ] Magnexus.esp[ ] Fallensoldiers.esp[X] MiniHideout.esp[X] UberPerks.esp[X] B.P.R.D.esp[ ] Millenium Falcon 2.0.esp[X] Remote Bottlecap Mines ADVANCED.esp[X] Fun with Karma V 1.0.esp[X] xCALIBR_override.esp[X] RRWastelandPosters.esp[X] RRSorter100_20thCentury.esp[X] Dragonskin Tactical Outfit.esp[X] TSC Air Support.esp[ ] RobotFacility.esp[ ] TheFoundation_SinCity.esp[ ] TheFoundation.esp[ ] FD_Sincity_arena.esp[X] KillableKidsNormalHealth.esp[ ] Liberty Prime weapons v2.esp[X] Simms' Ammo.esp[ ] Sally Fix 2.1.esp[ ] Vault 87 [script Reversion].esp[ ] TL Freeze.esp[ ] [DIK] DLC Transition Hotfix.esp[ ] FOOK2 - Mothership Zeta.esp[ ] FOOK2 - [EVE] Energy Visuals Enhanced.esp[ ] MyFOOK2 - Black & White Tranquility Lane.esp[ ] MyFOOK2 - No Rape Victims.esp[X] xCALIBRmunitions.esp[X] CRAFT - Activation Perk.esp[X] CALIBR Ammo Schematics - CRAFT.esp[ ] MezActuallyWorks.esp[X] KORsVaultHome.esp[X] Improved Turret Reprogramming.esp[X] Named Wastelanders.esp[X] FALCONPAUNCH.esp[X] Chimera.esp[X] AAR525.esp[ ] EnclaveGeneral-BETA3.esp[X] Kill and Loot Unconscious Essential NPCs.esp[X] Graphical Nuke Mod.esp[ ] MZGOODIEROOM.esp[X] Cerberus Protect Gear - Headgear Extras.esp[ ] Feng Shui.esp[X] M14_EBR.esp[X] HiVE.esp[X] CALIBRxMerchant.esp[X] Slaves.esp[ ] Banks of the Wasteland.esp[X] SCC Armor.esp[X] Alizee.esp[X] T_R_A_S_C_H.esp[X] spaky's chaos marines.esp[X] SCC 187GURLZ.esp[X] ConsoleCodes.esp[X] FTLP Megaspawn.esp[X] Field Testing Liberty Prime.esp[X] RPG-7.esp[X] xCALIBRmunitions_FOSEnhancements.esp[X] Sensible Dismemberment.esp[X] autocannon.esp[X] merc.esp[X] AdvancedReconTAC.esp[X] V5Combi.esp[ ] Overhead3PCamera.esp[X] MantisZeroSuit.esp[X] NAPA.esp[X] Mantis07Reflex.esp[ ] Mantis07Reflex - Realism.esp[X] Merc-Blain.esp[X] Merc-Megaton&AllBrahmin.esp[X] Merc-AquaCura.esp[X] Merc-Arefu.esp[X] MovinOnUp1.6.esp[X] VATS - MCE.esp[X] AngryGunz.esp[X] VatsLongerDistance.esp[X] Buiss_Hideout_Armory.esp[X] StripClub.esp[X] Persona_and_Secret.esp[X] Monster_Costumes.esp[X] Banks of the Wasteland1-1.esp[X] CASM.esp[X] Tau Ammo Vendor.esp[X] AlienTransportShip.esp[X] DimensionalStorage.esp[X] SlaversDartGun.esp[X] Location 1 (Megaton-V101).esp[X] Tau Pulse Carbine FOSE.esp[X] Fellout-BrokenSteel.esp[X] Dukov3Release.esp[X] Fellout-PointLookout.esp[ ] EulogysPadV1.esp[X] Fellout-Zeta.esp[X] EulogysPadV1_PITT.esp[X] Owned!.esp[X] OneKeyArmor.esp[X] The Groovatron_DLC_Anch_Addon.esp[X] The Groovatron_DLC_Pitt_Addon.esp[X] The Groovatron_DLC_PL_Addon.esp[X] Attentater's Wasteland Economy.esp[X] F3UmpaAnimation.esp[X] The Groovatron.esp[X] Vault 89 (player home) V1-35.esp[ ] 1stPersonKnockDowns VATS Working!.esp[X] Remove That Glove.esp[X] WAR comes to the Wasteland.esp[X] 1PipboyPDA.esp[X] Fellout-pipboylight.esp[X] AdvancedReconGear.esp[X] DK_BulletTime.esp[X] Auto Aim Fix v1.1.esp[ ] RR Companion Vault Attackers.esp[X] xCALIBR_override_FWE5.esp[ ] xCALIBR_override_unsorted.esp[X] RR Vanilla Companion Integration.esp[X] xCALIBR_2CW_CP.esp[X] xCALIBR_2CW_CP_Sorted.esp[X] Warhead.esp[X] Nuclear Strike v1.1.esp[X] RR Companions 100 Follow Distance.esp[X] RRUmpaDance.esp[ ] sc_slaves_stick_around_original_mezz.esp[ ] sc_slaves_stick_around_original_mezz_chance.esp[X] sc_buying_slaves.esp[X] sc_slaves_stick_around.esp[X] LingsFinerThings.esp[X] Herculine Reilly's Rangers Patch.esp[X] Disable Ash and Goo Piles.esp[ ] Claw - PowerArmorTrainingRemoval.esp[ ] ZL-LambdaPowerArmor.esp[X] Operation Sexy.esp[X] AdvReconPredatorMode.esp[X] VisionMod-Tom.esp Link to comment Share on other sites More sharing options...
alfalfa140 Posted June 12, 2010 Author Share Posted June 12, 2010 Bump Link to comment Share on other sites More sharing options...
alfalfa140 Posted June 13, 2010 Author Share Posted June 13, 2010 Шишка (Russian) I'm now going to bump in different languages! Link to comment Share on other sites More sharing options...
anokii Posted June 15, 2010 Share Posted June 15, 2010 Wow - I'd say that's the most confusing load order I've ever seen.There seems to be some duplication there as well - by that I mean several of your mods are actually included in other mods (e.g. FOOK2). Actually I'm impressed that's the only crash your seeing. Just a suggestion - next time post the order and remove the ones that aren't active. You've got some esm's after your esp's - always load esm's first. I don't see a merge patch so that may be a problem - I know I've tried 20th Century and had CTD problems so dropped it. Also looks like FOOK2 1.1 which had heaps of problems - suggestion: dump FOOK2. Remove any mods that modify energy weapons and try again. Good luck. Link to comment Share on other sites More sharing options...
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