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Where do they go


ell46

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What do GWs do and where do they go when there isn't a blight? Is there a base where they all live together with their spouses or do they have homes they go to? It was one of Alistairs comments about 'having a real home' that go me thinking about this.

 

Also how do they earn the money to put the food on the table, they have to eat do they just roam the country doing quests :laugh: ?

 

I know in Awakening there was VKeep but there was no mention of any of the wardens having wives or families, except for Kirstoff whose wife I thought lived in Amaranthine, in which case why was he staying at the Inn before going off to the Blackmarsh, perhaps I haven't remembered this part correctly.

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They had the HQ in Denerim where I would assume they lived and trained at. As for money I seem to recall reading somewhere that they accepted donations from people and the nobility. Between that and the loot they must rake in from doing their job they are probably pretty self sufficient. Before I started adding mods to my game and mucking up the economy, I used to end the game with about 200 gold and given the reaction to handing out silvers I think you could live fairly well for quite some time with that; get a couple of hundred GW's all doing that, even if they only pooled 10% of their take they could all live like kings (or at least Teyrns.)

 

Kristoff was undercover.

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I thought the HQ was that little room at the back of the Warehouse? Did we actually get to see their HQ in Denerim?

 

I agree the money does flow when they are out looting, I had taken that for granted. I wonder what the dialogue with Alistair means when he says "a real home" some GW base wouldn't be my idea of a real home .

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I think they have several castles/HQ's around the land. There's Vigil's Keep, but also the fortress at Soldier's Peak that you can reclaim. As for assets, they have been around since the first blight, and I imagine they have quite a huge stash stored up for use over the centuries. Plus, in the epilogue if Alistair survives, and even king, he is summoned to Weissaupt, which I am inclined to believe is the overall main fortress for all GW's. As for what they do, I would guess the same as most warriors, with a few more trips to the Deep Roads. Several dwarves in Orzammar elude to this, Orta and Filda specifically state that only GW's venture into the Deep Roads wihtout a whole army backing them.
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gray wardens also collect tithes from wealthy nobles and kings as a source of their income.

 

until the rebellion started and was cast out of fereldan.

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OK it would seem money isn't a problem for them, so what about their wives is there anything that suggests they live together in the various keeps?

 

Soldiers peak is a bit of a fizzer, when they lock the damned thing after you clean it out. I think I've seen a mod that lets you get back in, but the point is BW shouldn't have locked us out in the first place.

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The warehouse was just a stash that they had set up, before the got ousted outta Ferelden. Just some place to grab or store stuff for emergencies.

 

What Al is talking about, is pretty much along the lines of the "American Dream". A nice house, wife, 2.5 kids, a dog/cat, etc. Consider his past. He's been shuttled from "home" to "home". Always given a sense that his own family doesnt want him. So all said, I can see how he'd want that, instead of constantly being at war in a never ending fight, dying young without ever really having lived your life, or die in 30 years completely miserable and tainted. Or ummmm... being forced onto the throne :whistling:

 

As for what they do in peacetime. There is no peacetime for a warden. If you're not fighting, you're gathering intelligence and keeping track of the enemy. Or trying to find new and inventive ways of fighting said enemy *coff coff* Avernus *coff coff*

Training new recruits. Searching for new recruits. Trying to establish bases of operation. That kinda stuff.

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The warehouse was just a stash that they had set up, before the got ousted outta Ferelden. Just some place to grab or store stuff for emergencies.

 

What Al is talking about, is pretty much along the lines of the "American Dream". A nice house, wife, 2.5 kids, a dog/cat, etc. Consider his past. He's been shuttled from "home" to "home". Always given a sense that his own family doesnt want him. So all said, I can see how he'd want that, instead of constantly being at war in a never ending fight, dying young without ever really having lived your life, or die in 30 years completely miserable and tainted. Or ummmm... being forced onto the throne :whistling:

 

As for what they do in peacetime. There is no peacetime for a warden. If you're not fighting, you're gathering intelligence and keeping track of the enemy. Or trying to find new and inventive ways of fighting said enemy *coff coff* Avernus *coff coff*

Training new recruits. Searching for new recruits. Trying to establish bases of operation. That kinda stuff.

 

That fits, I like that idea recruiting etc. From what Alistair said I did think he meant a 'proper home' but wasn't sure if GWs had them as nothing was mentioned directly in the epilogue.

 

The things you mentioned intelligence etc could be made into a good add on, it doesn't all have to be hack and slash. I liked Avernus :whistling: at least I could understand what he was trying to achieve, but not his methods perhaps and I've never been able to bring myself to kill him.

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Yeah, for the most part, Wardens can have their lives seperate from the Wardens. Justice in DAA was evidence of this, as he was married, and his wife lived nearby.

They would need to stay nearby tho, as far as where they lived. In case of an emergency call, to that they could join up with the rest quickly. Sorta like the standing militias of the old days. Soldiers that really didnt work as active duty, except when the call was sent, and then they were expected to appear ASAP.

 

I like the idea of recruiting, I just wouldnt like the practice of it. Only because well.... the recruits are signing a death-warrant. If the ritual doesnt kill them, the taint or the DS will, eventually. I think it would be pretty cool tho, to take recruits out on training missions, teach them how to fight, how to recon, and stuff like that.

 

I had mixed feelings about Avernus. I liked what he was trying to do, just not the methods that he was taking.

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I like the idea of recruiting, I just wouldnt like the practice of it. Only because well.... the recruits are signing a death-warrant. If the ritual doesnt kill them, the taint or the DS will, eventually. I think it would be pretty cool tho, to take recruits out on training missions, teach them how to fight, how to recon, and stuff like that.

 

I had mixed feelings about Avernus. I liked what he was trying to do, just not the methods that he was taking.

 

I enjoyed the recruiting in Awakening and didn't feel guilty about the joining once, because the way I see it anyone would be at least 20 years old when conscripted, plus the 30 years give or take would make them 50 i'sh when they go off to the deep roads, in those days I wouldn't think a lot of people lived past 50, if you ignore the health potions or think of it as health potions only cure wounds not illnesses, otherwise the taint wouldn't be a problem would it.

 

I'd like to see Avernus again perhaps as an add on and he has found the answer to the uglies of the joining ceremony and we get to test it, but not die of course :laugh: then you wouldn't have to feel bad about conning people into becoming GWs. Lets face it if people knew the truth they wouldn't be flocking to join, but there would always be some.

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